I was bored today, so I decided to set up a tutorial for creating your own custom monsters. I wanted to tell you guys how to get from Point A (being nothing) to point B (your monster; animated and in game). I started out by creating a model with the intentions of video-tutorializing it. Somewhere in the middle of it all I got the idea that it would be kind of fun (and awesome) to be, literally, scared by one of the developers of Amnesia.
I found this picture of Jens (which appears to be from the Penumbra: Overture days):
After some trial & error I managed to apply this texture to a model and create some sort of monster. This is the result:
This is in no way intended to be mocking or ill-mannered; if Jens or anyone else at frictional games feel that this is in poor taste this model will never see the light of day.
I will rig and animate this model sometime this weekend. If anyone from the community would like to voice it or has any suggestions to movement etc. they are welcome to leave suggestions here.