Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[WIP] Skitzometric - New custom sotry
Reds. Offline
Junior Member

Posts: 5
Threads: 2
Joined: Oct 2011
Reputation: 0
#1
[WIP] Skitzometric - New custom sotry

Hi everyone. First post here.
Ive started working on a new custom story entitled "Skitzometric."
I haven't done any mod work in at least four years and it feels great to do it again.
Anyway i have a basic idea for the story. Since I'm sure it will change a lot I'm not going to go much
into that right now. I do have the start area almost mapped out now. Still have to do alot of work with
the lighting and adding props and what not. Anyhow tell me what you guys think so far.

[Image: skitzometric20111005130.jpg]
[Image: skitzometric20111005130.jpg] [Image: skitzometric20111005.jpg] [Image: skitzometric20111005.jpg]
(This post was last modified: 10-06-2011, 03:27 AM by Reds..)
10-05-2011, 06:30 PM
Find
Elven Offline
Posting Freak

Posts: 862
Threads: 37
Joined: Aug 2011
Reputation: 26
#2
RE: Skitzometric - New custom sotry

Looks good Smile!

The Interrogation
Chapter 1

My tutorials
10-05-2011, 06:37 PM
Find
Reds. Offline
Junior Member

Posts: 5
Threads: 2
Joined: Oct 2011
Reputation: 0
#3
RE: [WIP] Skitzometric - New custom sotry

Heres a small update.
[Image: amnesia2011101210163374.jpg] [Image: amnesia2011101210170900.jpg]
10-12-2011, 03:13 PM
Find
Raziel25 Offline
Junior Member

Posts: 2
Threads: 0
Joined: Oct 2011
Reputation: 1
#4
RE: [WIP] Skitzometric - New custom sotry

Very nice indeed Smile
Hope you keep working on it.
10-12-2011, 03:21 PM
Find
Tenno Offline
Senior Member

Posts: 293
Threads: 0
Joined: May 2011
Reputation: 7
#5
RE: [WIP] Skitzometric - New custom sotry

Those screens are very impressive, looking forward to more updates Smile

Good luck

[Image: 29069he.gif]
10-13-2011, 07:46 AM
Find
Reds. Offline
Junior Member

Posts: 5
Threads: 2
Joined: Oct 2011
Reputation: 0
#6
RE: [WIP] Skitzometric - New custom sotry

Thanks guys. Quick question. How would I set a item to break a lock? I tried using

AddUseItemCallback("", "Hammer", "Padlock_main", "CellDoorMainOpen", true);


void CellDoorMainOpen(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoorMain", false, true);
SetPropHealth("Padlock_main", 0);
PlaySoundAtEntity("", "wheel_metal_min_max.snt", "CellDoorMain", 0, false);
AddTimer("", 0.5f, "FirstGrunt");
}

any ideas? haven't had to hard of a time with the scripts but can't seem to get this to work.


10-13-2011, 12:09 PM
Find




Users browsing this thread: 1 Guest(s)