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Key On Door Error
jmayo Offline
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#1
Key On Door Error

I Tried scripting A Key To Open On a Door But It Crashes And Gives me This Error:

[Image: errorkx.png][/URL]

Here Is What I Used:
////////////////////////////// Run first time starting mapvoid OnStart(){    AddUseItemCallback(**, *Prisonkey_1*, *Prison_1*, *keyondoor*, True);}    void Myfunc(string &in asItem, string &in asEntity) {    Setswingdoorlocked("prison_1", False, True);    Playsoundatentity("", "Unlock_door", "prison_1", 0, false);    Removeitem("prisonkey_1"); }////////////////////////////// Run when entering mapvoid OnEnter(){ } ////////////////////////////// Run when leaving mapvoid OnLeave(){ }

Please Help
(This post was last modified: 10-05-2011, 09:10 PM by jmayo.)
10-05-2011, 06:43 PM
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Khyrpa Offline
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#2
RE: [Help!]Key On Door Error

I suggest you to check out the scripting tutorials in this page:
http://wiki.frictionalgames.com/hpl2/tutorials/start

(This post was last modified: 10-05-2011, 06:48 PM by Khyrpa.)
10-05-2011, 06:48 PM
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Elven Offline
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#3
RE: [Help!]Key On Door Error

http://www.frictionalgames.com/forum/thread-10017.html

I recommend watching first basics of the basics Big Grin

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10-05-2011, 06:50 PM
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jmayo Offline
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#4
RE: [Help!]Key On Door Error

I Know How to Script Its Just There is A Error I Looked at a Video Step By Step And POW! ERROR
10-05-2011, 06:52 PM
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Elven Offline
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#5
RE: [Help!]Key On Door Error

But you need to know basic idea of scripting already. You do not have that because you just used MyFuct with copy paste Smile!

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10-05-2011, 07:01 PM
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Your Computer Offline
SCAN ME!

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#6
RE: [Help!]Key On Door Error

(10-05-2011, 06:52 PM)jmayo Wrote: I Know How to Script Its Just There is A Error I Looked at a Video Step By Step And POW! ERROR

Your script implies that you need to study scripting. You're not supposed to use asterisks in place of quotation marks. Likewise, you can't skimp out on case sensitivity. Function names are supposed to be spelled exactly as you see them in the wiki. Also, if you want to use 'True' and 'False' in place of 'true' and 'false', add this at the top of your script:
const bool True = true;
const bool False = false;

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(This post was last modified: 10-05-2011, 07:05 PM by Your Computer.)
10-05-2011, 07:03 PM
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Elven Offline
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#7
RE: [Help!]Key On Door Error

Wooh, new thing what even I didn't know :3! But I prefer using lowercase true or false Tongue

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10-05-2011, 07:09 PM
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jmayo Offline
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#8
RE: [Help!]Key On Door Error

(10-05-2011, 07:03 PM)Your Computer Wrote:
(10-05-2011, 06:52 PM)jmayo Wrote: I Know How to Script Its Just There is A Error I Looked at a Video Step By Step And POW! ERROR

Your script implies that you need to study scripting. You're not supposed to use asterisks in place of quotation marks. Likewise, you can't skimp out on case sensitivity. Function names are supposed to be spelled exactly as you see them in the wiki. Also, if you want to use 'True' and 'False' in place of 'true' and 'false', add this at the top of your script:
const bool True = true;
const bool False = false;
Thx I Edited My scipt Now its Only 1 Error:
[Image: errorik.png]
10-05-2011, 07:20 PM
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Your Computer Offline
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#9
RE: [Help!]Key On Door Error

(10-05-2011, 07:20 PM)jmayo Wrote: Thx I Edited My scipt Now its Only 1 Error:

You're going to need to post your updated code in order for me to figure what the issue is. It looks like you forgot to close something, but i can't tell for sure.

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10-05-2011, 07:24 PM
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jmayo Offline
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Posts: 16
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Joined: Sep 2011
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#10
RE: [Help!]Key On Door Error


////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Prisonkey_1", *prison_1", "keyondoor", true);
}
void Myfunc(string &in asItem, string &in asEntity)
{
Setswingdoorlocked("prison_1", false, true);
Playsoundatentity("", "unlock_door", "prison_1", 0, false);
Removeitem("Prisonkey_1");
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

And Yes Prisonkey Starts With a Capital
10-05-2011, 07:24 PM
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