void HammerScare(string &in entity, string &in type){ AddPropImpulse("sledge_1", 30, 5, 20, "world"); PlaySoundAtEntity("FistPump", "FistPump.snt","Player", 0, false);}
<SOUNDENTITY> <SOUNDS> <Main> <Sound File="FistPump.ogg" /> </Main> </SOUNDS> <PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" /> </SOUNDENTITY>