Gamemakingdude
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Making an arabic_statue pickable
Hi, i am trying to make an arabic statue to be able to pick up and put into the players inventory. What type and subtype do i use to make this possible?
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10-07-2011, 05:01 AM |
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RE: Making an arabic_statue pickable
Subtype: Puzzle.
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10-07-2011, 07:14 AM |
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Gamemakingdude
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RE: Making an arabic_statue pickable
That doesnt work. It shows the hand symbol over it but it still doesnt pick it up!
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10-07-2011, 07:22 AM |
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RE: Making an arabic_statue pickable
Sounds like you're lacking an inventory image and possibly a SubItemTypeName for the entity.
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10-07-2011, 08:03 AM |
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Gamemakingdude
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RE: Making an arabic_statue pickable
Hmm, what inventory image and what you mean by the subitemtypename?
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10-07-2011, 08:06 AM |
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RE: Making an arabic_statue pickable
Under User defined variables there are two fields labeled "ImageFile" and "SubItemTypeName"; these should be filled in order to be able to pick up the item.
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10-07-2011, 08:10 AM |
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Gamemakingdude
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RE: Making an arabic_statue pickable
Just did this, still not able to pick it up!
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10-07-2011, 08:19 AM |
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Tanshaydar
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RE: Making an arabic_statue pickable
Did you replace it with the new entity you created? Or are you trying to pick up original statue?
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10-07-2011, 08:44 AM |
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RE: Making an arabic_statue pickable
Well, that's all i needed to do to have my trophy as an inventory item. Not really sure what the issue is with your entity. I can only guess that the entity isn't (hasn't) been updated with the changes.
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10-07-2011, 08:44 AM |
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Gamemakingdude
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RE: Making an arabic_statue pickable
ill try replacing it.
Deleted the entity and replaced it doesnt work either. Why is this not working!
(This post was last modified: 10-07-2011, 08:47 AM by Gamemakingdude.)
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10-07-2011, 08:45 AM |
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