(10-09-2011, 07:29 PM)risb3rg Wrote: Hello! I'm wondering if its possible to make your own item, for example i want to make an ornament item that already exist in game pickup-able to the inventory, it is already existing in game as a movable entity rather than a inventory item.
If it's possible, anyone care to say how?
Thankful for help
-risb3rg
Umm... I don't understand. If you mean from moveable to inventory item, it's like this.
Take the item's .ent file, copy that code inside it. Really hard to explain...
You'll have to make the picture by yourself. Remember to add alpha channel.
Just use your head. It isn't so hard.
<UserDefinedVariables EntitySubType="Puzzle" EntityType="Item">
<Var Name="Health" Value="100" />
<Var Name="Toughness" Value="0" />
<Var Name="MaxFocusDistance" Value="0" />
<Var Name="MainPhysicsBody" Value="" />
<Var Name="ShowMesh" Value="true" />
<Var Name="DissolveOnDestruction" Value="false" />
<Var Name="DissolveTime" Value="1.0" />
<Var Name="EffectsOnSound" Value="" />
<Var Name="EffectsOffSound" Value="" />
<Var Name="EffectsOnTime" Value="1" />
<Var Name="EffectsOffTime" Value="1" />
<Var Name="EffectsOffLightColor" Value="0 0 0 0" />
<Var Name="EffectsOffLightRadius" Value="-1" />
<Var Name="ShowHints" Value="true" />
<Var Name="StaticMoveCheckCollision" Value="false" />
<Var Name="StaticMoveStartSound" Value="" />
<Var Name="StaticMoveStopSound" Value="" />
<Var Name="StaticMoveLoopSound" Value="" />
<Var Name="RandomizeAnimationStart" Value="true" />
<Var Name="SubItemTypeName" Value="NAMEHERE" />
<Var Name="ImageFile" Value="PICTURENAMEHERE.tga" />
<Var Name="PickSound" Value="Generic" />
<Var Name="TempVar" Value="0" />
</UserDefinedVariables>