lordmestari
Junior Member
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Joined: Apr 2011
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Activating a decal through script
More questions means more progress.
1. How to set a decal "inactive"? There is no active/disable box in the level editor for it
2. How to set a decal (blood pool) active when I enter a script area?
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10-10-2011, 02:45 PM |
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Tanshaydar
From Beyond
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Threads: 17
Joined: Mar 2009
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RE: Activating a decal through script
Only entities can be set active/inactive through editor or script.
Check the entities list to see blood pool and other decal entities.
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10-10-2011, 03:03 PM |
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