7/10 my score, sir.
Puzzles were simple, Amnesia's style.
They were clear and bug free.
It's an acceptable Amnesia's custom story. Good job.
Click, if you want to read what i didn't like and my thoughts on regular cs
Spoiler below!
There's a lot of thing i didn't like, but just because i always expect perfection.
Remember i already gave you a 7.
Personally, i find too absurd those already on candles all over the place.
Sometimes you find them in impossible locations.
Not specially in your cs, i run into it on every cs with a cellar map.
I am a player who tries to understand what's suppose to be happening in the game.
If i find blood on the floor, then someone was hurt, i expect him around or his dead body.
Same when i find a half open door, a locked door, any kind of human activity.
They tell you something about the place, an already lit candle tells me someone turned it on.
But most of the time i found them all over the place without any sense.
Levels
While it is a positive thing to get the Amnesia's feeling over your maps, i dislike it.
I mean when the building design makes absolutely no sense.
I understand that people want to make a place that fits their puzzles and create the atmosphere he pretended, but it looks too unreal, you end up with countless rooms with no apparent purpose, a dinner set on a basement, hundred of bedrooms without a single bathroom.
And last but not least, absurd connection between levels.
I know the original Amnesia game did this stuff -don't kill me- but i just found it unreal.
Story/Plot
I didn't understand the story very well, and i really pay attention to everything.
You bought a house, ritual stuff going on, etc.
SPOILER ALERT
All i knew was that people got killed all over the place and a naked phantom was after me.
When i finally escaped outside, i saw my own grave, making me realize that i was dead all along.
Is that right? Was it all or i missed something?
Anyways, it's an ok story.
Models and custom stuff
Those white doors still shined like brown or something.
And those axes and that sword, they look weird.
Personally i prefer to not include something that looks bad/strange, cause i may destroy a perfect room.
But that's me.
Oh and the wooden doors, they tend to auto close at 45-60 degrees. They need a little tweak on its coords, i think they collide with the walls.
(05-04-2013, 02:20 PM)Amn Wrote: 7/10 my score, sir.
Puzzles were simple, Amnesia's style.
They were clear and bug free.
It's an acceptable Amnesia's custom story. Good job.
Click, if you want to read what i didn't like and my thoughts on regular cs
Spoiler below!
There's a lot of thing i didn't like, but just because i always expect perfection.
Remember i already gave you a 7.
Personally, i find too absurd those already on candles all over the place.
Sometimes you find them in impossible locations.
Not specially in your cs, i run into it on every cs with a cellar map.
I am a player who tries to understand what's suppose to be happening in the game.
If i find blood on the floor, then someone was hurt, i expect him around or his dead body.
Same when i find a half open door, a locked door, any kind of human activity.
They tell you something about the place, an already lit candle tells me someone turned it on.
But most of the time i found them all over the place without any sense.
Levels
While it is a positive thing to get the Amnesia's feeling over your maps, i dislike it.
I mean when the building design makes absolutely no sense.
I understand that people want to make a place that fits their puzzles and create the atmosphere he pretended, but it looks too unreal, you end up with countless rooms with no apparent purpose, a dinner set on a basement, hundred of bedrooms without a single bathroom.
And last but not least, absurd connection between levels.
I know the original Amnesia game did this stuff -don't kill me- but i just found it unreal.
Story/Plot
I didn't understand the story very well, and i really pay attention to everything.
You bought a house, ritual stuff going on, etc.
SPOILER ALERT
All i knew was that people got killed all over the place and a naked phantom was after me.
When i finally escaped outside, i saw my own grave, making me realize that i was dead all along.
Is that right? Was it all or i missed something?
Anyways, it's an ok story.
Models and custom stuff
Those white doors still shined like brown or something.
And those axes and that sword, they look weird.
Personally i prefer to not include something that looks bad/strange, cause i may destroy a perfect room.
But that's me.
Oh and the wooden doors, they tend to auto close at 45-60 degrees. They need a little tweak on its coords, i think they collide with the walls.
That's all. Good cs.
Thanks for your feedback, I really appreciate it!
I'm not so good at writing stories, but that "story" was just something that came into my mind and I thought that "why not to use it in a mod".
(05-04-2013, 02:45 PM)Doomtodeath Wrote: Lovin that candle lamp! Can you keep a secret? your awesome
Would you, uh... hate me if I offered to clean up the grammar in your custom story? Not to be insulting or anything, but it could use some work. I'd love to help.
(You could always trash my changes if you didn't like them, of course.)
(05-23-2013, 07:15 AM)DannySwish Wrote: Would you, uh... hate me if I offered to clean up the grammar in your custom story? Not to be insulting or anything, but it could use some work. I'd love to help.
(You could always trash my changes if you didn't like them, of course.)
Go ahead
I put your name to the credits if you want.
Is there a way to use the Candle (Lantern) in the original Amnesia? With the animations in the actual custom story? You know, like how he holds the Candle, and when he blows it out?
(05-25-2013, 03:10 PM)HairyHog77 Wrote: Is there a way to use the Candle (Lantern) in the original Amnesia? With the animations in the actual custom story? You know, like how he holds the Candle, and when he blows it out?
I needs to be full conversion mod to use the "candle-lantern"