Brute
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RE: Nackidno's Custom Models
(10-20-2011, 12:46 AM)nackidno Wrote: The whiskey bottle is now done, you can view it from the first post. It looks a bit like mustard, but I don't know how to make it look more "liquidy", any tips?
Thanks!
The whiskey bottle remembered me on Penumbra...
You could try to make the bottle a bit transparent and then make it looks like liquid with a texture or so ( hope I am to understand )
Or, and this is my best idea, you change the mark of the whiskey in "uncle otto's : Mustard Whiskey"
// And look: I learned it
(This post was last modified: 10-20-2011, 07:13 AM by Brute.)
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10-20-2011, 07:13 AM |
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eliasfrost
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RE: Nackidno's Custom Models
I'm currently making a number of models that I will put up screenshots of as soon as they are implemented. Just wanted to say that this isn't dead.
Btw, I fixed the Whiskey bottle, now it looks like glass container instead of mustard.
(This post was last modified: 10-23-2011, 11:55 PM by eliasfrost.)
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10-23-2011, 11:01 PM |
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Brute
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RE: Nackidno's Custom Models
(10-23-2011, 11:01 PM)nackidno Wrote: I'm currently making a number of models that I will put up screenshots of as soon as they are implemented. Just wanted to say that this isn't dead.
Btw, I fixed the Whiskey bottle, now it looks like glass container instead of mustard.
That's good to know! Can't await the next screens!
Have a small question to you:
Will you also create a broken whiskey bottle, because every kind of bottle was breakable?
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10-26-2011, 04:03 PM |
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eliasfrost
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RE: Nackidno's Custom Models
I don't know actually, I might make them breakable in the future but right now I prioritize to get as many different assets done. If they are going to be breakable, I have no clue how to make the content spread across the room, it would be weird if the liquid magically disappear as the bottle crashes to the floor.
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10-26-2011, 06:23 PM |
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eliasfrost
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RE: Nackidno's Custom Models
New screen, I admittedly took a few days break to "refuel" my inspiration and dedication. But I got a few things done: A whiskey Glass, three different book, a bookshelf, another table and a plate. Screenshots provided in first post. Enjoy!
Thanks!
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10-30-2011, 11:59 PM |
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Arvuti
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RE: Nackidno's Custom Models
So far your models look pretty damn good but eh the textures could use more detail :/
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10-31-2011, 11:55 PM |
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eliasfrost
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RE: Nackidno's Custom Models
(10-31-2011, 11:55 PM)Arvuti Wrote: So far your models look pretty damn good but eh the textures could use more detail :/ Thanks a lot! You are entitled to your opinion but I suggest that you re-read the thread again. It's not intended to be stunningly beautiful, but compromisingly stylish. I'm working on texturing aside from this modeling project. I am improving but I'm keeping the initial style to not screw things over and make the assets look unbalanced in detail.
Thanks!
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11-01-2011, 12:08 AM |
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eliasfrost
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RE: Nackidno's Custom Models
Update time, I got three models done: an ashtray, a cigarette and a newspaper. You can check them out in the first post.
Also, I just made a circuit switch texture just so you can see my improvement since the first model. Thanks a lot and please share your opinions! Here's the power circuit switch box: http://img403.imageshack.us/img403/3966/...switch.png
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11-01-2011, 01:18 AM |
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Brute
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RE: Nackidno's Custom Models
That's really well done! I really like the second table. Looks very stylish. Your models are comic-like, aren't they?
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11-02-2011, 01:09 PM |
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eliasfrost
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RE: Nackidno's Custom Models
Thank you very much Brute! You're spot on, they are supposed to be Art Deco styled and comic-like (now when I think about it, it's similar to the graphical style of Team Fortress 2).
Thanks
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11-02-2011, 01:35 PM |
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