| Doors unlocked after picking up the key? 
 
				My doors were working just fine this morning but after adding some scripting now my doors unlock as soon as I pick up there respective keys rather than waiting till I use them. I check the scripting and nothing has changed. Thats the script, what is wrong?
 void OnStart()
 {
 }
 
 void OnEnter()
 {
 AddUseItemCallback("", "Study_Closet_Key", "Study_Closet", "KeyOnDoor", true);
 AddUseItemCallback("", "hallway_key_1", "hallway_door_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "hallway_door_slam_1", "func_slam", true, 1);
 SetEntityPlayerInteractCallback("mansion_4", "func_slam", true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Study_Closet", false, true);
 PlaySoundAtEntity("", "unlock_door", "Study_Closet", 0, false);
 RemoveItem("Study_Closet_Key");
 SetSwingDoorLocked("hallway_door_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "hallway_door_1", 0, false);
 RemoveItem("hallway_key_1");
 }
 
 void func_slam(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("hallway_door_2", true, true);
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 
 GiveSanityDamage(5.0f, true);
 }
 
 void func_slam(string &in asEntity)
 {
 SetPropHealth("mansion_4", 0.0f);
 
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 
 
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 
 
 GiveSanityDamage(5.0f, true);
 }
 
 
 void OnLeave()
 {
 }
 
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