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New Problem: Lang file not working
JoeBradleyUK Offline
Member

Posts: 115
Threads: 20
Joined: Jul 2011
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#1
New Problem: Lang file not working

My game crashes everytime i start why custom story...why?
Here's my hps:

void OnStart()
{
AddEntityCollideCallback("Player", "ScareOne", "ScareOneCallback", true, 1);
AddEntityCollideCallback("Player", "ScareTwoArea", "ScareTwoCallback", true, 1);
AddEntityCollideCallback("ScareTwoMonster", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);
AddUseItemCallback("", "KeyDownstairs", "DownstairsDoor", "DownStairsKey", true);
SetEntityPlayerLookAtCallback("SignDrLyons", "SignDrLyons", false);
}

void DownStairsKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DownstairsDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "DownstairsDoor", 4.0f, false);
RemoveItem("KeyDownstairs);
}

void SignDrLyons(string &in asEntity, int alState)
{
SetMessage("Messages", "SignDrLyons", 2.0f);
}

void ScareTwoMonsterVanish(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", false);
}

void ScareOneCallback(string &in asParent, string &in asChild, int alState)
{
SetLampLit("ScareOneLight", true, true);
SetLampLit("ScareOneLightTwo", true, true);
SetEntityActive("ScareOneMonster", true);
ShowEnemyPlayerPosition("ScareOneMonster");
PlaySoundAtEntity("", "react_scare3.snt", "Player", 20.0f, true);
PlayMusic("LevelOneMusic.ogg", true, 10.0f, 2.0f, 2.0f, true);
SetSwingDoorLocked("ScareOneDoor", true, true);
GiveSanityDamage(20.0f, true);
SetPlayerLampOil(0.0f);
}

void ScareTwoCallback(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", true);
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeOne", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeTwo", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeThree", 30.0f, "");
StartPlayerLookAt("deskpad_1", 5.0f, 6.0f, "");
AddTimer("ScareTwo", 8.0f, "ScareTimerTwo");
GiveSanityDamage(20.0f, true);
}

void ScareTimerTwo(string &in asTimer)
{
StopPlayerLookAt();
}

void OnEnter()
{
}
void OnLeave()
{
}
My lang:



That's it then. You've commited murder and you've been sent to prison for life. You've become deranged, and insane for the time you've been in there.[br]You want to find a way out anyway you can. Even if it includes bloodshed.[br]You need to get out.


Note Regarding Key To Lower Levels
If anyone is wondering where the key is to the lower level, I took it to my office, down the hall.[br]I took it for safe keeping as there was a traitor amongst us letting all the prisoners out, as you may know. If anyone has anymore information about this matter, please contact me in my office.[br][br]Dr.Lyons


SignDrLyons


Downstairs Key
A key for downstairs



I really can't see the problem.

:Work In Progress:
Insanity
(This post was last modified: 10-18-2011, 08:01 PM by JoeBradleyUK.)
10-18-2011, 05:59 PM
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Darion97 Offline
Junior Member

Posts: 29
Threads: 1
Joined: Jun 2011
Reputation: 1
#2
RE: My game crashes....

this is wrong:

RemoveItem("KeyDownstairs);

this is true:

RemoveItem("KeyDownstairs");
10-18-2011, 06:17 PM
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JoeBradleyUK Offline
Member

Posts: 115
Threads: 20
Joined: Jul 2011
Reputation: 0
#3
RE: My game crashes....

(10-18-2011, 06:17 PM)Darion97 Wrote: this is wrong:

RemoveItem("KeyDownstairs);

this is true:

RemoveItem("KeyDownstairs");
I fixed that, but it still crashes >.<


:Work In Progress:
Insanity
10-18-2011, 06:20 PM
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Darion97 Offline
Junior Member

Posts: 29
Threads: 1
Joined: Jun 2011
Reputation: 1
#4
RE: My game crashes....

when the game crashes what it says?

This is wrong:

AddEntityCollideCallback("ScareTwoMonster", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);

This is true:
AddEntityCollideCallback("Player", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);

(This post was last modified: 10-18-2011, 06:33 PM by Darion97.)
10-18-2011, 06:23 PM
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JoeBradleyUK Offline
Member

Posts: 115
Threads: 20
Joined: Jul 2011
Reputation: 0
#5
RE: My game crashes....

(10-18-2011, 06:23 PM)Darion97 Wrote: when the game crashes what it says?

This is wrong:

AddEntityCollideCallback("ScareTwoMonster", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);

This is true:
AddEntityCollideCallback("Player", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);
Sorry but why is it wrong? It worked fine before I got the crash Plus it says "Amnesia.exe cause an EXCEPTION_ACCESS_VIOLATION in module MSVCR71.dll at 0023:7C3417FB, strlen()+0038byte(s)"

:Work In Progress:
Insanity
(This post was last modified: 10-18-2011, 06:52 PM by JoeBradleyUK.)
10-18-2011, 06:46 PM
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Darion97 Offline
Junior Member

Posts: 29
Threads: 1
Joined: Jun 2011
Reputation: 1
#6
RE: My game crashes....

Your script is not a problem. because I tried the script and it works for me....
(This post was last modified: 10-18-2011, 07:24 PM by Darion97.)
10-18-2011, 06:54 PM
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JoeBradleyUK Offline
Member

Posts: 115
Threads: 20
Joined: Jul 2011
Reputation: 0
#7
RE: My game crashes....

(10-18-2011, 06:54 PM)Darion97 Wrote: try this:

void OnStart()
{
AddEntityCollideCallback("Player", "ScareOne", "ScareOneCallback", true, 1);
AddEntityCollideCallback("Player", "ScareTwoArea", "ScareTwoCallback", true, 1);
AddUseItemCallback("", "KeyDownstairs", "DownstairsDoor", "DownStairsKey", true);
SetEntityPlayerLookAtCallback("SignDrLyons", "SignDrLyons", false);
}

void DownStairsKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DownstairsDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "DownstairsDoor", 4.0f, false);
RemoveItem("KeyDownstairs);
}

void SignDrLyons(string &in asEntity, int alState)
{
SetMessage("Messages", "SignDrLyons", 2.0f);
}

void ScareOneCallback(string &in asParent, string &in asChild, int alState)
{
SetLampLit("ScareOneLight", true, true);
SetLampLit("ScareOneLightTwo", true, true);
SetEntityActive("ScareOneMonster", true);
ShowEnemyPlayerPosition("ScareOneMonster");
PlaySoundAtEntity("", "react_scare3.snt", "Player", 20.0f, true);
PlayMusic("LevelOneMusic.ogg", true, 10.0f, 2.0f, 2.0f, true);
SetSwingDoorLocked("ScareOneDoor", true, true);
GiveSanityDamage(20.0f, true);
SetPlayerLampOil(0.0f);
}

void ScareTwoCallback(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", true);
AddEntityCollideCallback("ScareTwoMonster", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeOne", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeTwo", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeThree", 30.0f, "");
StartPlayerLookAt("deskpad_1", 5.0f, 6.0f, "");
AddTimer("ScareTwo", 8.0f, "ScareTimerTwo");
GiveSanityDamage(20.0f, true);
}

void ScareTwoMonsterVanish(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", false);
}

void ScareTimerTwo(string &in asTimer)
{
StopPlayerLookAt();
}

void OnEnter()
{
}
void OnLeave()
{
}
What did you change Tongue?

:Work In Progress:
Insanity
10-18-2011, 07:21 PM
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Darion97 Offline
Junior Member

Posts: 29
Threads: 1
Joined: Jun 2011
Reputation: 1
#8
RE: My game crashes....

I change the function for monster, but i can see the problem is another.
10-18-2011, 07:26 PM
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JoeBradleyUK Offline
Member

Posts: 115
Threads: 20
Joined: Jul 2011
Reputation: 0
#9
RE: My game crashes....

(10-18-2011, 07:26 PM)Darion97 Wrote: I change the function for monster, but i can see the problem is another.

It turns out something in my lang file was causing it to spaz out... anyway I got rid of it and now the lang file doesn't work. Here is my lang and hps again:

void OnStart()
{
AddEntityCollideCallback("Player", "ScareOne", "ScareOneCallback", true, 1);
AddEntityCollideCallback("Player", "ScareTwoArea", "ScareTwoCallback", true, 1);
AddEntityCollideCallback("ScareTwoMonster", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1);
AddUseItemCallback("", "KeyDownstairs", "DownstairsDoor", "DownStairsKey", true);
SetEntityPlayerLookAtCallback("SignDrLyons", "SignDrLyons", false);
}

void DownStairsKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DownstairsDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "DownstairsDoor", 4.0f, false);
RemoveItem("KeyDownstairs");
}

void SignDrLyons(string &in asEntity, int alState)
{
SetMessage("Messages", "SignDrLyons", 2.0f);
}

void ScareTwoMonsterVanish(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", false);
}

void ScareOneCallback(string &in asParent, string &in asChild, int alState)
{
SetLampLit("ScareOneLight", true, true);
SetLampLit("ScareOneLightTwo", true, true);
SetEntityActive("ScareOneMonster", true);
ShowEnemyPlayerPosition("ScareOneMonster");
PlaySoundAtEntity("", "react_scare3.snt", "Player", 20.0f, true);
PlayMusic("LevelOneMusic.ogg", true, 10.0f, 2.0f, 2.0f, true);
SetSwingDoorLocked("ScareOneDoor", true, true);
GiveSanityDamage(20.0f, true);
SetPlayerLampOil(0.0f);
}

void ScareTwoCallback(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScareTwoMonster", true);
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeOne", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeTwo", 0.0f, "");
AddEnemyPatrolNode("ScareTwoMonster", "ScareTwoNodeThree", 30.0f, "");
StartPlayerLookAt("deskpad_1", 5.0f, 6.0f, "");
AddTimer("ScareTwo", 8.0f, "ScareTimerTwo");
GiveSanityDamage(20.0f, true);
}

void ScareTimerTwo(string &in asTimer)
{
StopPlayerLookAt();
}

void OnEnter()
{
}
void OnLeave()
{
}

My lang:

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">That's it then. You've commited murder and you've been sent to prison for life. You've become deranged, and insane for the time you've been in there.[br]You want to find a way out anyway you can. Even if it includes bloodshed.[br]You need to get out.</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_KeyNote_Name">Note Regarding Key To Lower Levels</Entry>
<Entry Name="Note_KeyNote_Text">If anyone is wondering where the key is to the lower level, I took it to my office, down the hall.[br]I took it for safe keeping as there was a traitor amongst us letting all the prisoners out, as you may know. If anyone has anymore information about this matter, please contact me in my office.[br][br]Dr.Lyons</Entry>
</CATEGORY>
<CATEGORY Name="Messages">
<Entry Name="SignDrLyons">
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry name="ItemName_KeyDownstairs">Downstairs Key</Entry>
<Entry name="ItemDesc_KeyDownstairs">A key for downstairs</Entry>
</CATEGORY>
</LANGUAGE>

:Work In Progress:
Insanity
(This post was last modified: 10-18-2011, 07:34 PM by JoeBradleyUK.)
10-18-2011, 07:33 PM
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GrAVit Offline
Senior Member

Posts: 580
Threads: 15
Joined: Oct 2011
Reputation: 22
#10
RE: New Problem: Lang file not working

Shouldn't
<CATEGORY Name="Messages">
<Entry Name="SignDrLyons">
</CATEGORY>
Be like this?
<CATEGORY Name="Messages">
<Entry Name="SignDrLyons"></Entry>
</CATEGORY>

I don't really know, just a suggestion..

10-18-2011, 09:03 PM
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