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		| flamez3   Posting Freak
 
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			| Making an enemy follow you but not kill you? 
 
				Is there a way you can make the grunt follow you? And take away the script (if any) for it killing you?
			 
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	| 10-20-2011, 10:42 AM |  |  
	
		| Brute   Member
 
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			| RE: Making an enemy follow you but not kill you? 
 
				Use this: 
ShowEnemyPlayerPosition("NAMEOFTHEMONSTERHERE");
 
So the enemy should known your position and will hunt you!
 
But when you mean, just follow you without hunting, I haven't an idea. Sorry   
Sleep tight!
			
  
 
 
 
 
				
(This post was last modified: 10-20-2011, 10:55 AM by Brute.)
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	| 10-20-2011, 10:51 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Making an enemy follow you but not kill you? 
 
				 (10-20-2011, 10:51 AM)Brute Wrote:  Use this:ShowEnemyPlayerPosition("NAMEOFTHEMONSTERHERE");
 
 So the enemy should known your position and will hunt you!
 
 But when you mean, just follow you without hunting, I haven't an idea. Sorry
  Sleep tight!
 Dw i figured it out, just fiddled with the model setting    , it's bloody scary, him just following you were ever you go    
 
				
(This post was last modified: 10-20-2011, 11:02 AM by flamez3.)
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	| 10-20-2011, 11:01 AM |  |  
	
		| Brute   Member
 
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			| RE: Making an enemy follow you but not kill you? 
 
				Great, that you have manage it. A good feeling, isn't it?    
I think that is also the only way to make some NCP's, which can follow you by your journey... I think I got some ideas...   
  
 
 
 
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	| 10-20-2011, 11:07 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Making an enemy follow you but not kill you? 
 
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	| 10-20-2011, 11:31 AM |  |  
	
		| Brute   Member
 
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			| RE: Making an enemy follow you but not kill you? 
 
				Why not? For example the Brute...    
An awesome bodyguard, i think!   
  
 
 
 
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	| 10-20-2011, 11:53 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Making an enemy follow you but not kill you? 
 
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	| 10-20-2011, 12:07 PM |  |  
	
		| xiphirx   Senior Member
 
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			| RE: Making an enemy follow you but not kill you? 
 
				If the grunt is constantly running inside of you, then you might want to try disabling the entity and re-enabling it over and over each frame (dirty trick, but it works).
			 
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	| 10-20-2011, 06:05 PM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Making an enemy follow you but not kill you? 
 
				Not really inside of you, but when you walk, he walks even ffaster than you and it can sometimes lead to clipping into your screen, not much of a problem, but scary
			 
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	| 10-21-2011, 06:10 AM |  |  
	
		| palistov   Posting Freak
 
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			| RE: Making an enemy follow you but not kill you? 
 
				Do you want the monster to actively follow the player around like a companion? Or do you want it to patrol the general area the player is in?
 If the prior is true, you can probably do this by changing the grunt's vision ranges to 0, as well as its auto-hunt range to 0. Maybe that will let it follow the player without attacking because A) the grunt will hear and follow the player's footsteps and B) the player can't see the player so it doesn't hunt, and since auto-hunt is 0 (hopefully disabled) it won't attack.
 
 If the latter is what you want, you'll need to implement some specific functions which control and tell the monster where to go. You can use collide callbacks to do so. Research a little bit, there are plenty of tutorials out there (I myself have written one) which give you some good insight on how to control monsters.
 
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	| 10-21-2011, 07:37 AM |  |  |