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		| Thor   Junior Member
 
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			| RE: Lever Opening a Bookcase 
 
				 (10-30-2011, 07:08 AM)flamez3 Wrote:   (10-30-2011, 05:33 AM)Thor Wrote:  Uh.....no, I don't think so, maybe you should restart and do the tutorial again. (10-30-2011, 05:15 AM)flamez3 Wrote:  One more suggestion, have you made a scriptarea for where the bookcase is supposed to follow?I made the area the tutorial indicated I should and set it as the angular offset area for the shelf. Is there another area I need for this script to work?
 Well I found the problem: in the hpl.log file it says that the script file does not exist even though it's very clearly sitting in the same folder as the map file which it finds and opens with no problem.
 
That said I'm not really sure how to go about fixing this unless there's something syntactically wrong with my script file (it is supposed to be "mapname.hps" where "mapname" is the name of the map right?)
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	| 10-30-2011, 07:21 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Lever Opening a Bookcase 
 
				 (10-30-2011, 07:21 AM)Thor Wrote:   (10-30-2011, 07:08 AM)flamez3 Wrote:  Well I found the problem: in the hpl.log file it says that the script file does not exist even though it's very clearly sitting in the same folder as the map file which it finds and opens with no problem. (10-30-2011, 05:33 AM)Thor Wrote:  Uh.....no, I don't think so, maybe you should restart and do the tutorial again. (10-30-2011, 05:15 AM)flamez3 Wrote:  One more suggestion, have you made a scriptarea for where the bookcase is supposed to follow?I made the area the tutorial indicated I should and set it as the angular offset area for the shelf. Is there another area I need for this script to work?
 
 That said I'm not really sure how to go about fixing this unless there's something syntactically wrong with my script file (it is supposed to be "mapname.hps" where "mapname" is the name of the map right?)
 Exact same as the map name: 
 
mapname.map 
mapname.hps
 
And it is supposed to be the same folder as the map.
 
Is that your whole script you posted? Because something could be making it wrong. Post your entire script.
			 
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	| 10-30-2011, 07:39 AM |  |  
	
		| Thor   Junior Member
 
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			| RE: Lever Opening a Bookcase 
 
				 (10-30-2011, 07:39 AM)flamez3 Wrote:   (10-30-2011, 07:21 AM)Thor Wrote:  Exact same as the map name: (10-30-2011, 07:08 AM)flamez3 Wrote:  Well I found the problem: in the hpl.log file it says that the script file does not exist even though it's very clearly sitting in the same folder as the map file which it finds and opens with no problem. (10-30-2011, 05:33 AM)Thor Wrote:  Uh.....no, I don't think so, maybe you should restart and do the tutorial again. (10-30-2011, 05:15 AM)flamez3 Wrote:  One more suggestion, have you made a scriptarea for where the bookcase is supposed to follow?I made the area the tutorial indicated I should and set it as the angular offset area for the shelf. Is there another area I need for this script to work?
 
 That said I'm not really sure how to go about fixing this unless there's something syntactically wrong with my script file (it is supposed to be "mapname.hps" where "mapname" is the name of the map right?)
 
 mapname.map
 mapname.hps
 
 And it is supposed to be the same folder as the map.
 
 Is that your whole script you posted? Because something could be making it wrong. Post your entire script.
 This is my first foray into scripting so all I've got is the one function.
 void OnStart(){
 void SetEntityConnectionStateChangeCallback(string& "lever", string& "func_shelf");
 }
 
 
 void func_shelf(string &in asEntity, int alState)
 {
 if (alState == 1)
 {
 SetMoveObjectState(string& "shelf", float 1.0);
 PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1.snt", 0, false);
 return;
 }
 }
and this is the error I get in the hpl file:
 Quote: ERROR: Script file C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\maps\mymaps\room1\room1.hps does not exist!  |  |  
	| 10-30-2011, 04:52 PM |  |  
	
		| GreyFox   Member
 
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			| RE: Lever Opening a Bookcase 
 
				Do you have this a dev Enviorment? or is it just standard Amnesia? 
 If it's standard Amnesia, but all your files (for you map) in the Custom Storys Folder, instead of the Maps folder
 
 -Grey Fox
 
 
 Current Project Forgotten |  |  
	| 10-30-2011, 05:43 PM |  |  
	
		| Thor   Junior Member
 
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			| RE: Lever Opening a Bookcase 
 
				 (10-30-2011, 05:43 PM)GreyFox Wrote:  Do you have this a dev Enviorment? or is it just standard Amnesia? 
 If it's standard Amnesia, but all your files (for you map) in the Custom Storys Folder, instead of the Maps folder
 
 -Grey Fox
 Dev Environment
 
would I need to change the file permissions on the script?
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	| 10-30-2011, 05:45 PM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Lever Opening a Bookcase 
 
				.......To be honest, I would make it like this:
 
 Amnesia/Custom_Stories/Yourcustomstory/maps/ch01/room1.map and room1.hps <----they go in there, if I read correctly you said that you have a folder for each room. Don't do that, try what I said above and post what happens.
 
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	| 10-31-2011, 01:13 AM |  |  
	
		| Thor   Junior Member
 
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			| RE: Lever Opening a Bookcase 
 
				 (10-31-2011, 01:13 AM)flamez3 Wrote:  .......To be honest, I would make it like this:
 
 Amnesia/Custom_Stories/Yourcustomstory/maps/ch01/room1.map and room1.hps <----they go in there, if I read correctly you said that you have a folder for each room. Don't do that, try what I said above and post what happens.
 I just have the one room to test scripts in here's the folder: 
  screen.png  (Size: 46.85 KB / Downloads: 278)
 
and here's the log file:
 Version 1.20-------- THE HPL ENGINE LOG ------------
 Engine build ID 20101021192547
 
 Creating Engine Modules
 --------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
 --------------------------------------------------------
 
 Initializing Resources Module
 --------------------------------------------------------
 Creating loader handlers
 Creating resource managers
 Adding loaders to handlers
 --------------------------------------------------------
 
 Initializing Graphics Module
 --------------------------------------------------------
 Init lowlevel graphics: 1280x720 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1280 x 720 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: NVIDIA Corporation
 Renderer: GeForce 9500 GT/PCI/SSE2
 Version: 3.3.0
 Max texture image units: 32
 Max texture coord units: 8
 Max user clip planes: 8
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 1
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 8
 Max color render targets: 8
 Packed depth-stencil: 1
 Texture float: 1
 GLSL Version: 3.30 NVIDIA via Cg compiler
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 1
 OGL ATIFragmentShader: 0
 Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
 Vendor String: Abysmal Software
 Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
 Version Number: 168
 Adding engine post effects
 --------------------------------------------------------
 
 Initializing Sound Module
 --------------------------------------------------------
 Initializing OpenAL
 Available OpenAL devices:
 0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
 1. Generic Software on Headphones (High Definition Audio Device)
 2. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
 3. Generic Software on Digital Audio (HDMI) (High Definition Audio Device)
 Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
 Number of mono sources: 32
 Streaming setup: 4 Buffers x 262144 bytes each
 --------------------------------------------------------
 
 Initializing Game Module
 --------------------------------------------------------
 Adding engine updates
 Initializing script functions
 --------------------------------------------------------
 
 User Initialization
 --------------------------------------------------------
 Setting profile: 'dev_user' Path: 'C:\Users\Thor\Documents/Amnesia/Main/dev_user/'
 ERROR: Script file C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\custom_stories\maps\test\room1.hps does not exist!
 -------- Loading map 'room1.map' ---------
 Cache Loading: 230 ms
 Entities: 209 ms
 Compilation: 0 ms
 Total: 450 ms
 Meshes created: 4
 Bodies created: 4
 -------- Loading complete ---------
 --------------------------------------------------------
 
 Game Running
 --------------------------------------------------------
 --------------------------------------------------------
 
 Statistics
 --------------------------------------------------------
 Medium framerate: 44.322767
 --------------------------------------------------------
 
 User Exit
 --------------------------------------------------------
 Deleting game modules.
 'LuxInputHandler'
 'LuxHelpFuncs'
 'LuxSaveHandler'
 'LuxScriptHandler'
 'LuxProgressLogHandler'
 'LuxMapHandler'
 'LuxMapHelper'
 'LuxPlayer'
 'LuxInsanityHandler'
 'LuxDebugHandler'
 'LuxEffectRenderer'
 'LuxMusicHandler'
 'LuxMusicHandler'
 'LuxEffectHandler'
 'LuxCompletionCountHandler'
 'LuxGlobalDataHandler'
 'LuxHintHandler'
 'LuxPostEffectHandler'
 'LuxPreMenu'
 'LuxDebugHandler'
 'LuxInventory'
 'LuxJournal'
 'LuxCredits'
 'LuxLoadScreenHandler'
 Deleting config files.
 --------------------------------------------------------
 
 Exiting Gui Module
 --------------------------------------------------------
 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
 --------------------------------------------------------
 
 Exiting Generate Module
 --------------------------------------------------------
 --------------------------------------------------------
 
 Exiting Scene Module
 --------------------------------------------------------
 --------------------------------------------------------
 
 Exiting Input Module
 --------------------------------------------------------
 --------------------------------------------------------
 
 Exiting Sound Module
 --------------------------------------------------------
 --------------------------------------------------------
 
 Exiting Graphics Module
 --------------------------------------------------------
 --------------------------------------------------------
 
 Exiting Resources Module
 --------------------------------------------------------
 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
 --------------------------------------------------------
 
 Exiting Physics Module
 --------------------------------------------------------
 --------------------------------------------------------
 
 Exiting System Module
 --------------------------------------------------------
 --------------------------------------------------------
 
 Deleting game setup provided by user
 - Deleting lowlevel stuff.
 Physics
 Sound
 Input
 Resources
 System
 Graphics
 Haptic
 HPL Exit was successful!
 
 |--Memory Manager Report-------------------------------|
 |
 | No memory leaks detected. Memory left: 0
 |
 |------------------------------------------------------|
 
				
(This post was last modified: 10-31-2011, 01:30 AM by Thor.)
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	| 10-31-2011, 01:27 AM |  |  
	
		| GreyFox   Member
 
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			| RE: Lever Opening a Bookcase 
 
				Do mean a favor open that folder up and press "Alt", Go to tools and folder options, then go to the view Tab. and Look for "Hide Extensions for Known File Types", and Uncheck mark it and hit apply. 
 You'll see your .HPS file will say. room1.hps.txt
 
 Erase the .txt and A Pop up will appear click yes. then test your script.
 
 -Grey Fox
 
 
 Current Project Forgotten |  |  
	| 10-31-2011, 01:56 AM |  |  
	
		| flamez3   Posting Freak
 
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			| RE: Lever Opening a Bookcase 
 
				 (10-31-2011, 01:56 AM)GreyFox Wrote:  Do mean a favor open that folder up and press "Alt", Go to tools and folder options, then go to the view Tab. and Look for "Hide Extensions for Known File Types", and Uncheck mark it and hit apply. 
 You'll see your .HPS file will say. room1.hps.txt
 
 Erase the .txt and A Pop up will appear click yes. then test your script.
 
 -Grey Fox
 There you go, It's not a HPS file, it's a Text document at the moment, do what Grey said and it should work. 
			 
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	| 10-31-2011, 02:05 AM |  |  
	
		| Thor   Junior Member
 
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			| RE: Lever Opening a Bookcase 
 
				 (10-31-2011, 01:56 AM)GreyFox Wrote:  Do mean a favor open that folder up and press "Alt", Go to tools and folder options, then go to the view Tab. and Look for "Hide Extensions for Known File Types", and Uncheck mark it and hit apply. 
 You'll see your .HPS file will say. room1.hps.txt
 
 Erase the .txt and A Pop up will appear click yes. then test your script.
 
 -Grey Fox
 Thank you kind sir. 
I'm still getting the same error though :/
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	| 10-31-2011, 02:12 AM |  |  |