(11-01-2011, 09:27 AM)flamez3 Wrote:  I already did it ^^
Yep lol. But, you did a minor error. The script works and all, but i dont want the map to change after the credits, cuz then the level key just stays in the inventory. So what i did now, is i tried this, on void timer 5, i tried to just make it fade out, instead of making it just switch the map. And its not working. =[ 
void Timer_1(string&in asTimer)
{
	FadeIn(0.1f);
	AddTimer("look02", 2.0f, "Timer_2");
}
void Timer_2(string&in asTimer)
{
	FadePlayerRollTo(0.0f, 60.0f, 60.0f);
	SetPlayerActive(true);
	SetPlayerCrouching(false);
}
void Timer_3(string&in asTimer)
{
	SetMessage("Messages", "Hint1", 1.9f);
	AddTimer("look04", 2.0f, "Timer_4");
}
void Timer_4(string&in asTimer)
{
	SetMessage("Messages", "Hint2", 1.9f);
	AddTimer("look05", 2.0f, "Timer_5");
}
void Timer_5(string&in asTimer)
{
	FadeOut(0.5f);
}
^^^ this is where i want it to fade out. Or do i just put the fade out part in void Timer_4.
Sorry guys, new at Timers.