Seems like that "trapping" an enemy on the other side of a wall actually won't make the player scared at all... even if the monster is hearing the character moshing on the other side
Steps to reproduce this:
- Make a basic room (even without walls, a plane will suffice);
- Place the enemy you like the most in the map
- Encircle the enemy in 4 pieces of wall; the wall must face the enemy so you can see through but he will not
- Place a player start
- Make an hps script and, on the OnStart, place this line: SetSanityDrainDisabled(true);
- Go make the grunt angry
Anyone found a better way to achieve this (if someone ever needed it)?