Sauron The King 
 
 
		
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Monster keeps disappearing 
			 
			
				Hello, 
I'm making a custom story. When you come at a new area, a monster will spawn. He will keep patrolling around 30 pathnodes. But after a while he will just disappear. But if I follow him quietly and don't lose my eye on him, he won't dissappear, because than he will just keep following the Pathnodes.  
How can I make the monster keep looping his patroll, so he will never stop or dissapear? (until I reach a certain area, but he will disappear already if I reach a certain area early).  
I have pasted the part of the patrolling monster right down here. Who can help?
 void OnEnter() 
{ 
AddEntityCollideCallback("Player", "Monster_sleepingrooms", "Grunt_Sleepingrooms", true, 1); 
}  
 
void Grunt_Sleepingrooms(string &in asParent, string &in asChild, int alState) 
{     
    SetEntityActive("Grunt_Sleepingrooms", true); 
    PlayMusic("search_grunt.ogg", true, 2, 0, 1, true);  
{for (int x = 0; x <= 4; x += 1)  
{    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_1", 2, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_2", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_3", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_4", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_5", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_6", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_7", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_8", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_9", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_10", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_11", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_12", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_13", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_14", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_15", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_16", 2, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_17", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_18", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_19", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_20", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_21", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_22", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_23", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_24", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_25", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_26", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_27", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_28", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_29", 0, ""); 
    AddEnemyPatrolNode("Grunt_Sleepingrooms", "PathNodeArea_30", 4, ""); 
    } 
} 
}
  
			 
			
			
			
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	| 11-02-2011, 01:37 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				I think that it disappears when it gets too far away from you
			 
			
			
 
			
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	| 11-02-2011, 02:09 PM  | 
	
		
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		flamez3 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				You have like 200 pathnodes so that he follows them   
			 
			
			
 
			
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	| 11-02-2011, 02:11 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				... or the grunt just goes to sleep  ...
 
okay, that wasn't a very good joke
			  
			
			
 
			
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	| 11-02-2011, 02:13 PM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
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RE: Monster keeps disappearing 
			 
			
				Monsters automatically deactivate when the player is out of their activation distance. If you edit the monster, you can increase this distance. 
			 
			
			
 
			
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	| 11-02-2011, 03:12 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				 (11-02-2011, 03:12 PM)Your Computer Wrote:  Monsters automatically deactivate when the player is out of their activation distance. If you edit the monster, you can increase this distance. " <Var Name="ActivationDistance" Value="40" /> "
 
 This?
			  
			
			
 
			
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	| 11-02-2011, 03:38 PM  | 
	
		
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		flamez3 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				 (11-02-2011, 03:38 PM)Unearthlybrutal Wrote:   (11-02-2011, 03:12 PM)Your Computer Wrote:  Monsters automatically deactivate when the player is out of their activation distance. If you edit the monster, you can increase this distance. " " 
 
 
This? 
No i think he means using the Model Editor?
			  
			
			
 
			
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	| 11-02-2011, 03:55 PM  | 
	
		
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		Sauron The King 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				Thank you guys, the problem is solved    
In Modeleditor just change this: 
" <Var Name="ActivationDistance" Value="40" /> " 
I've changed it to 9999, so it won't be disappearing again even if I went to Tokyo
			  
			
			
			
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	| 11-02-2011, 07:08 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				 (11-02-2011, 03:55 PM)flamez3 Wrote:   (11-02-2011, 03:38 PM)Unearthlybrutal Wrote:   (11-02-2011, 03:12 PM)Your Computer Wrote:  Monsters automatically deactivate when the player is out of their activation distance. If you edit the monster, you can increase this distance. " " 
 
 
This?  
 
No i think he means using the Model Editor? It can be changed with both: editing the .ent file or with model editor   
 (11-02-2011, 07:08 PM)Sauron The King Wrote:  Thank you guys, the problem is solved    
In Modeleditor just change this: 
" " 
I've changed it to 9999, so it won't be disappearing again even if I went to Tokyo 
No problem  
			 
			
			
 
			
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	| 11-02-2011, 07:11 PM  | 
	
		
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		palistov 
 
 
		
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RE: Monster keeps disappearing 
			 
			
				Monsters will only deactivate if they are idle outside of the player's range. If you give them patrol routes they won't deactivate when out of range.
			 
			
			
 
			
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	| 11-03-2011, 12:07 AM  | 
	
		
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