darkely   
 
 
		
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				 (01-16-2012, 08:32 PM) Statyk Wrote:  
Spoiler below!   
 (01-16-2012, 08:19 PM) trollox Wrote:   What wrong with my script? sorry for writing in this forum but i got no clue how to make my own 
here it is : 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "FlyingJesus_2", "HolyJesus", true, 1); 
AddEntityCollideCallback("Jesus_2", "FlyingJesus_2", "Sound", true, 1); 
} 
 
 
void HolyJesus(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("Jesus_2", true); 
AddPropForce("Jesus_2", 0, 0, 30000, "World"); 
} 
 
 
void Sound(string &in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity("", "21_screams.snt", "FlyingJesus_1", 0, false); 
} 
 
 
AddUseItemCallback("", "key_study_11", "leveldoor", "CrowbarKeyOnDoor", true); 
}  
void CrowbarKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("leveldoor", false, true); 
PlaySoundAtEntity("", "unlock_door.ogg", "leveldoor", 0, false); 
RemoveItem("key_study_11"); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{  
AddUseItemCallback("", "key_study_10", "Basementdoor", "KeyOnDoor", true); 
} 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Basementdoor", false, true);  
PlaySoundAtEntity("", "unlock_door.ogg", "Basementdoor", 0, false); 
RemoveItem("key_study_10"); 
} 
 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
 
 
 
I'm sorry but what does this have to do with being in my campaign?? >> The hell? 
sorry :'( I was just trying to help him/her out. 
			
 
			
			
 
			
				
(This post was last modified: 01-16-2012, 08:36 PM by darkely .) 
 
				
			 
		  
	
 
 
	01-16-2012, 08:34 PM   
	
		
	 
 
	
		 
		Statyk   
 
 
		
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				And what body are you talking about? O.o
 
 (01-16-2012, 08:34 PM) darkely Wrote:   (01-16-2012, 08:32 PM) Statyk Wrote:  
Spoiler below!   
 (01-16-2012, 08:19 PM) trollox Wrote:   What wrong with my script? sorry for writing in this forum but i got no clue how to make my own 
here it is : 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "FlyingJesus_2", "HolyJesus", true, 1); 
AddEntityCollideCallback("Jesus_2", "FlyingJesus_2", "Sound", true, 1); 
} 
 
 
void HolyJesus(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("Jesus_2", true); 
AddPropForce("Jesus_2", 0, 0, 30000, "World"); 
} 
 
 
void Sound(string &in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity("", "21_screams.snt", "FlyingJesus_1", 0, false); 
} 
 
 
AddUseItemCallback("", "key_study_11", "leveldoor", "CrowbarKeyOnDoor", true); 
}  
void CrowbarKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("leveldoor", false, true); 
PlaySoundAtEntity("", "unlock_door.ogg", "leveldoor", 0, false); 
RemoveItem("key_study_11"); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{  
AddUseItemCallback("", "key_study_10", "Basementdoor", "KeyOnDoor", true); 
} 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Basementdoor", false, true);  
PlaySoundAtEntity("", "unlock_door.ogg", "Basementdoor", 0, false); 
RemoveItem("key_study_10"); 
} 
 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
 
 
 
I'm sorry but what does this have to do with being in my campaign?? >> The hell? 
 
sorry :'( I was just trying to help him/her out. Back on topic I asked about something here: http://www.frictionalgames.com/forum/thr...#pid111952  
I have replied, check back to the bottom of the previous page
			
 
			
			
			
				
(This post was last modified: 01-16-2012, 08:36 PM by Statyk .) 
 
				
			 
		  
	
 
 
	01-16-2012, 08:35 PM   
	
		
	 
 
	
		 
		darkely   
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				 (01-16-2012, 08:35 PM) Statyk Wrote:   And what body are you talking about? O.osorry again 
 I was talking about in the Fountian of Youth that was random I know lol 
and I saw you're edit thanks for the reply 
 I am working on a story of my own 
 too if you do not mind I am going to send it to some people here first for them to test and see if they like it or not. I have been playing some mods so I can see what others have made too yours is looking great 
 
			 
			
			
 
			
				
(This post was last modified: 01-16-2012, 08:39 PM by darkely .) 
 
				
			 
		  
	
 
 
	01-16-2012, 08:36 PM   
	
		
	 
 
	
		 
		Statyk   
 
 
		
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				Lol I don't know. I didn't know it was someone specific, as there was no torso or face to specify. I thought it was just design.
			
			
			
			
		  
	
 
 
	01-16-2012, 08:41 PM   
	
		
	 
 
	
		 
		darkely   
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				 (01-16-2012, 08:41 PM) Statyk Wrote:   Lol I don't know. I didn't know it was someone specific, as there was no torso or face to specify. I thought it was just design.I figured it was just some random design too but I forgot if the body was mentioned or not in the plot. 
			
 
			
			
 
			
		  
	
 
 
	01-16-2012, 08:44 PM   
	
		
	 
 
	
		 
		MrJetRaptors   
 
 
		
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				Well sweet everything this looks like a nifty CS, can't wait for ya to finish it up and publish it.
			
			
			
 
Video Antics  
Also looking for VA work in custom stories if needed.
 
			
		  
	
 
 
	02-11-2012, 04:24 AM   
	
		
	 
 
	
		 
		Datguy5   
 
 
		
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				Are you still working on this?Or did you abandon it.
			
			
			
 
			
		  
	
 
 
	03-17-2012, 03:28 PM   
	
		
	 
 
	
		 
		Statyk   
 
 
		
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RE: Total Conversion: "Sciophobia" 
  
			 
			
				 (03-17-2012, 03:28 PM) Datguy5 Wrote:   Are you still working on this?Or did you abandon it.It, as well as Nearsight, is being put on hold for now as I'm working on a bigger project at the moment. I'm sorry everyone! This one is going to go further! =] 
			
 
			
			
			
		  
	
 
 
	03-17-2012, 04:37 PM