In the .lang file, there's a > missing in the fifth line.
And in my opinion, its a lot too dark, there are torches, but no ambient light or whatever.
So, now for some more detailled feedback. After I played your story, I had a look at the map and the script. There are some things that don't seem useful to me. In the first map, the enemy is already active when the player enters. Why do you set him active again when the player interacts with the vase?
Then for the layout of the first map: As I said before, it's really dark. Some ambient lights would be fine, as well as some point lights. I guess you want to create some kind of a prison atmosphere, but you won't create that kind of atmosphere with cells you just copy and paste... I guess there's no decorations due to alpha, so I won't use this as a point.
I can't tell you about the second map ingame, as I haven't found a way to get to it, you have to enter the text boxes in the entity tab of the level door. For the level door itself, it's far to near to the start position, why should anyone want to explore the whole "prison"? There's no need to explore it.
So some tips from my side:
- Add more lights, especially at the start position.
- Add more details to the cells, and at all to the first map.
- Add a way to get to the next level
Hope I helped you kind off.
PS: Sry for grammar mistakes, english isn't my first language.