Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FBX, BVH, OBJ Mesh Format
NylePudding Offline

Posts: 77
Threads: 23
Joined: Apr 2011
Reputation: 0
FBX, BVH, OBJ Mesh Format

I want to try using a site called Mixamo to rig and animate a Grunt. It says you need to upload a mesh format that is either FBX, BVH or OBJ. How could I (if it's possible) convert the grunt mesh into one of these formats? So then I could try using this program.

Thanks. =]

11-12-2011, 02:16 PM
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
RE: FBX, BVH, OBJ Mesh Format

It's possible. Import the grunt mesh into Max/Maya and export it as FBX.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
11-12-2011, 05:27 PM

Users browsing this thread: 1 Guest(s)