the difference between vertex arrays and display lists ?
Hi,
A question for the video game devs : what is the difference between vertex arrays and display lists ?
I project to develop a little video game but it's the first time I touch this.
I'd like to know when you can use vertex arrays and when using display list ?
I will use OpenGL. (I eard about VBO too but I don't want to use this).
I looked for tutorials but they don't really explain the difference. I looked at NeHe tutos too.
I gonna give you an example with the game Donkey Kong (DK) : I make a vertex array to draw DK : cause DK is always in move and I make a display list to draw fixed object which never move or change scale ?
Or it's more complex than that ?
Please can you explain with a simple english cause I don't speak currently this language ?
Thanks in advance. Have a nice day. Regards, Gizmo.
(This post was last modified: 11-20-2011, 01:01 PM by gizmo27.)
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