FreshKorruption
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Scripting used to make a checkpoint?
I know that it is like this, but what do i fill them in with. Can i get an example?
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);
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11-26-2011, 01:59 AM |
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Statyk
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RE: Scripting used to make a checkpoint?
(11-26-2011, 01:59 AM)FreshKorruption Wrote: I know that it is like this, but what do i fill them in with. Can i get an example?
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); **This should be in the Support section**
CheckPoint("", "SPAWNAREANAME", "", "", "");
Lol It can be that naked. To fill in:
CheckPoint("Checkpointname", "SPAWNAREANAME", "", "DeathHintCategory", "DeathHintEntry");
(This post was last modified: 11-26-2011, 02:04 AM by Statyk.)
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11-26-2011, 02:02 AM |
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FreshKorruption
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RE: Scripting used to make a checkpoint?
(11-26-2011, 02:02 AM)Statyk Wrote: (11-26-2011, 01:59 AM)FreshKorruption Wrote: I know that it is like this, but what do i fill them in with. Can i get an example?
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); **This should be in the Support section**
CheckPoint("", "SPAWNAREANAME", "", "", "");
Lol It can be that naked. To fill in:
CheckPoint("Checkpointname", "SPAWNAREANAME", "", "DeathHintCategory", "DeathHintEntry"); What i'm confused about is how there is the usual void onstart and you put stuff in there (like a nickname and stuff) and than you have void (nickname). What do you put in each individual one? Hope you understood that.
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11-26-2011, 02:20 AM |
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Linus Ågren
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RE: Scripting used to make a checkpoint?
I put it in a collidebox or event at a place where it's possible for a player to die, so that you will respawn on the checkpoint after death.
Creator of The Dark Treasure.
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11-26-2011, 02:27 AM |
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flamez3
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RE: Scripting used to make a checkpoint?
You put this in the void Onstart
CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);
And you do this for the callback
void MyFunc(string &in asName, int alCount)
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11-26-2011, 03:33 AM |
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FreshKorruption
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RE: Scripting used to make a checkpoint?
(11-26-2011, 03:33 AM)flamez3 Wrote: You put this in the void Onstart
CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);
And you do this for the callback
void MyFunc(string &in asName, int alCount) Thanks. Im still a lil rusty though =/ So what would i put in thhe int alCount and string &in asName?
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11-26-2011, 05:00 AM |
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Statyk
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RE: Scripting used to make a checkpoint?
(11-26-2011, 05:00 AM)FreshKorruption Wrote: Thanks. Im still a lil rusty though =/ So what would i put in thhe int alCount and string &in asName? Lol definitely a little rusty... =P You don't put anything there. here's an example:
//_________________
void OnStart();
{
CheckPoint("", "SPAWNAREANAME", "CALLBACKFUNC", "", "");
}
void CALLBACKFUNC(string &in asName, int alCount)
{
//your scripts here. =P
}
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11-26-2011, 05:26 AM |
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FreshKorruption
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RE: Scripting used to make a checkpoint?
(11-26-2011, 05:26 AM)Statyk Wrote: (11-26-2011, 05:00 AM)FreshKorruption Wrote: Thanks. Im still a lil rusty though =/ So what would i put in thhe int alCount and string &in asName? Lol definitely a little rusty... =P You don't put anything there. here's an example:
//_________________
void OnStart();
{
CheckPoint("", "SPAWNAREANAME", "CALLBACKFUNC", "", "");
}
void CALLBACKFUNC(string &in asName, int alCount)
{
//your scripts here. =P
} Thanks. Gave you some reputation for helping =D
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12-01-2011, 11:16 PM |
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