Krymtel
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Particle Systems and Enemies
Hey guys,
Recently, I've been working on custom monsters for my conversion of Amnesia but I ran into a problem. Apparently, I can't attach particle systems to a monster. I attached a body to the monster and the particle system, however the particle system in-game stays where the monster is spawned at. This is probably due to the monsters animations messing everything up, but I would love to know if there would be a way to get this to work. The results in my opinion would be great.
Thanks
(This post was last modified: 11-26-2011, 11:54 PM by Krymtel.)
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11-26-2011, 07:32 AM |
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Statyk
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RE: Particle Systems and Enemies
(11-26-2011, 07:32 AM)Krymtel Wrote: Hey guys,
Recently, I've been working on custom monsters for my conversion of Amnesia but I ran into a problem. Apparently, I can't attach particle systems to a monster. I attached a body to the monster and the particle system, however the particle system in-game stays where the monster is spawned at. This is probably due to the monsters animations messing everything up, but I would love to know if there would be a way to get this to work. The results in my opinion would be great.
Thanks click on the monsters joints, go into the next tab, and attach the particles to the joint. Also make sure it is a looping particle.
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11-26-2011, 07:35 AM |
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Krymtel
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RE: Particle Systems and Enemies
(11-26-2011, 07:35 AM)Statyk Wrote: (11-26-2011, 07:32 AM)Krymtel Wrote: Hey guys,
Recently, I've been working on custom monsters for my conversion of Amnesia but I ran into a problem. Apparently, I can't attach particle systems to a monster. I attached a body to the monster and the particle system, however the particle system in-game stays where the monster is spawned at. This is probably due to the monsters animations messing everything up, but I would love to know if there would be a way to get this to work. The results in my opinion would be great.
Thanks click on the monsters joints, go into the next tab, and attach the particles to the joint. Also make sure it is a looping particle. So the particle system has to be following a joint, right? Would this mean it would be placed at the joint or just connected to it?
It's not working. I followed your steps exactly. Any suggestions?
Thanks
(This post was last modified: 11-26-2011, 07:53 AM by Krymtel.)
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11-26-2011, 07:39 AM |
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Statyk
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RE: Particle Systems and Enemies
Question... What particle system are you using?
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11-26-2011, 08:10 AM |
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Krymtel
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RE: Particle Systems and Enemies
(11-26-2011, 08:10 AM)Statyk Wrote: Question... What particle system are you using? My own custom particle system. I've tried default particle systems as well.
(This post was last modified: 11-26-2011, 08:15 AM by Krymtel.)
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11-26-2011, 08:15 AM |
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Statyk
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RE: Particle Systems and Enemies
(11-26-2011, 08:15 AM)Krymtel Wrote: My own custom particle system. I've tried default particle systems as well. how many are you attaching to the model?
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11-26-2011, 08:17 AM |
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Krymtel
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RE: Particle Systems and Enemies
(11-26-2011, 08:17 AM)Statyk Wrote: (11-26-2011, 08:15 AM)Krymtel Wrote: My own custom particle system. I've tried default particle systems as well. how many are you attaching to the model?
Only one.
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11-26-2011, 08:17 AM |
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Acies
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RE: Particle Systems and Enemies
View --> Outline --> Select a bone --> Edit attachments
gl
ジ
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11-26-2011, 11:25 AM |
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Your Computer
SCAN ME!
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RE: Particle Systems and Enemies
It may be more practical to create a particle system entity and use AddAttachedPropToProp() to attach the particle system entities on the monster.
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11-26-2011, 04:10 PM |
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Statyk
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RE: Particle Systems and Enemies
I just attached to joints and saved after each attachment. Your Computer saw it =\ It worked for me.
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11-26-2011, 05:16 PM |
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