Victor
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Help - Unexpected end of file
When I try to open my custom story, there is a fatal error (well, it is normal, but...) that says "Unexpected end of file", but there is NOTHING on the end of the file, just the normal
void OnLeave()
{
}
But it says that there's something beyond the '}'. There is not. HELP PLEASE
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12-05-2011, 11:17 PM |
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GillFrog
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RE: Help - Unexpected end of file
Quote:void OnLeave()
{
}
Is this the full script?
If it is, try this:
void OnEnter()
{
}
void OnLeave()
{
}
(This post was last modified: 12-05-2011, 11:46 PM by GillFrog.)
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12-05-2011, 11:45 PM |
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Victor
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RE: Help - Unexpected end of file
(12-05-2011, 11:45 PM)GillFrog Wrote: Quote:void OnLeave()
{
}
Is this the full script?
If it is, try this:
void OnEnter()
{
}
void OnLeave()
{
} No, this isn't the whole script. There is the OnStart() with all the things I made, but this is the part where the game says that there is something wrong...
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12-06-2011, 01:28 AM |
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Your Computer
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RE: Help - Unexpected end of file
(12-06-2011, 01:28 AM)Victor Wrote: No, this isn't the whole script. There is the OnStart() with all the things I made, but this is the part where the game says that there is something wrong...
You have to show us the whole script regardless of what line the engine is reporting.
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12-06-2011, 01:44 AM |
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Victor
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RE: Help - Unexpected end of file
(12-06-2011, 01:44 AM)Your Computer Wrote: (12-06-2011, 01:28 AM)Victor Wrote: No, this isn't the whole script. There is the OnStart() with all the things I made, but this is the part where the game says that there is something wrong...
You have to show us the whole script regardless of what line the engine is reporting. Oh, ok!
void OnStart()
{
SetEntityPlayerInteractCallback("button", "func1", true);
wakeUp();
AddEntityCollideCallback("Player", "MonsterArea", "MonsterFunction", true, 1);
AddEntityCollideCallback("servant_grunt_1", "PNScriptArea", "MonsterFunction2", false, 1);
AddEntityCollideCallback("Crowbar_1", "AreaPutCrowbar", "CrowbarAppear", true, 1);
}
void CrowbarAppear(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Crowbar_joint", true);
RemoveItem("Crowbar_1");
}
void BreakDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("door", false, false);'
CreateParticleSystemAtEntity("", "ps_hit_wood", "BreakEffect", false);
PlaySoundAtEntity("", "break_wood", "BreakEffect", 0.0, false);
SetEntityActive("Crowbar_joint", false);
SetEntityActive("crowbar_broken_1", true); //THIS SHOULD BE A CROWBAR ENTITY ONLY (NOT ITEM, NOT JOINT (name it crowbar)
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("block_box_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 5, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 5, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, "");
for (int i = 1; i <11; i++)
{
int x = i;
if (i == 1)
{
x = 2;
}
if (i = 18)
{
x = 4;
}
if (i != 1 || i != 18)
{
x = 0;
}
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1"+17, 18, "");
}
SetMoveObjectState("shelf",0.0f);
}
void MonsterFunction2()
{
for (int i = 1; i <6; i++)
{
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1"+17, 0, "");
}
}
void wakeUp()
{
PlayMusic("02_amb_strange.ogg", true, 5, 1, 1, true);
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
GiveSanityDamage(20, true);
}
void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}
void func1(string &in asEntity)
{
SetMoveObjectState("shelf",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false);
GiveSanityBoost();
}
void OnEnter()
{
}
void OnLeave()
{
}
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12-06-2011, 01:52 AM |
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Your Computer
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RE: Help - Unexpected end of file
You have a dangling apostrophe within the BreakDoor function at the end of SetSwingDoorLocked.
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12-06-2011, 02:13 AM |
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Victor
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RE: Help - Unexpected end of file
(12-06-2011, 02:13 AM)Your Computer Wrote: You have a dangling apostrophe within the BreakDoor function at the end of SetSwingDoorLocked. Thanks a lot!
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12-06-2011, 02:40 AM |
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Victor
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RE: Help - Unexpected end of file
(12-06-2011, 02:13 AM)Your Computer Wrote: You have a dangling apostrophe within the BreakDoor function at the end of SetSwingDoorLocked. It worked, but now the crash log says that in the "AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 5, "");", expression must be of boolean type. I don't know what that means...
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12-06-2011, 07:37 PM |
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Fanskapi
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RE: Help - Unexpected end of file
Boolean means true or false. It's a data type, so you have to write either of them to work. (But AddEnemyPatrolNode doesn't use bool, so i don't know whats wrong...)
Also, to avoid future mishaps, download Notepad++, it will be alot easier to code in this program.
(This post was last modified: 12-12-2011, 09:30 AM by Fanskapi.)
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12-12-2011, 09:27 AM |
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nemesis567
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RE: Help - Unexpected end of file
You mistyped the boolean operator in if(i = 18) where it should be if(i == 18).
Also, by doing:
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1"+17, 18, "");
you are repeatdly adding a pathnode to the pathnodearea_117. I suppose you want what's bellow:
Correct code:
void OnStart() { SetEntityPlayerInteractCallback("button", "func1", true); wakeUp(); AddEntityCollideCallback("Player", "MonsterArea", "MonsterFunction", true, 1); AddEntityCollideCallback("servant_grunt_1", "PNScriptArea", "MonsterFunction2", false, 1); AddEntityCollideCallback("Crowbar_1", "AreaPutCrowbar", "CrowbarAppear", true, 1); }
void CrowbarAppear(string &in asParent, string &in asChild, int alState) { SetEntityActive("Crowbar_joint", true); RemoveItem("Crowbar_1"); }
void BreakDoor(string &in asParent, string &in asChild, int alState) { SetSwingDoorLocked("door", false, false); CreateParticleSystemAtEntity("", "ps_hit_wood", "BreakEffect", false); PlaySoundAtEntity("", "break_wood", "BreakEffect", 0.0, false); SetEntityActive("Crowbar_joint", false); SetEntityActive("crowbar_broken_1", true); //THIS SHOULD BE A CROWBAR ENTITY ONLY (NOT ITEM, NOT JOINT (name it crowbar) }
void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); SetEntityActive("block_box_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 5, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 5, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, ""); for (int i = 1; i <11; i++) { int x = i; if (i == 1) { x = 2; } if (i == 18) { x = 4; } if (i != 1 || i != 18) { x = 0; } //AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_"+17, 18, ""); } SetMoveObjectState("shelf",0.0f); }
void MonsterFunction2() { for (int i = 1; i <6; i++) { AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_"+i, 0, ""); } }
void wakeUp() { PlayMusic("02_amb_strange.ogg", true, 5, 1, 1, true); FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(20); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(100, 4); SetPlayerActive(false); FadePlayerRollTo(50, 220, 220); // "Tilts" the players head FadeRadialBlurTo(0.15, 2); SetPlayerCrouching(true); // Simulates being on the ground AddTimer("trig1", 11.0f, "beginStory"); // Change ' 11.0f' to however long you want the 'unconciousness' to last GiveSanityDamage(20, true); }
void beginStory(string &in asTimer) { ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(0, 33, 33); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); }
void func1(string &in asEntity) { SetMoveObjectState("shelf",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false); GiveSanityBoost(); }
void OnEnter() { }
void OnLeave() {
}
Your script, though is is bad organized and has useless stuff inside.
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 12-12-2011, 11:29 PM by nemesis567.)
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12-12-2011, 11:23 PM |
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