| 
		
	
		| RawkBandMan   Posting Freak
 
 Posts: 1,146
 Threads: 35
 Joined: Nov 2010
 Reputation: 
5
 | 
			| RE: RockBand's TC Help Thread :P 
 
				Bumper Cars!
 
 I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets. 
 |  |  
	| 01-18-2012, 04:05 AM |  |  
	
		| Statyk   Schrödinger's Mod
 
 Posts: 4,390
 Threads: 72
 Joined: Sep 2011
 Reputation: 
241
 | 
			| RE: RockBand's TC Help Thread :P 
 
				 (01-16-2012, 02:40 AM)XxRoCkBaNdMaNxX Wrote:  Thanks Your Computer what you said fixed it, but I still have the crashing instantly problem.. The error message doesn't come up from, what I've learned, having a crash while the game is running. For example, you played a map, and tried to load another, therefore it crashes without warning. You could either check the hpl.log, or change the game's settings so the map that loads in the level door, is the first level to run when you pick "Start New Game"... An error message should show then. Post what it says here. 
			 |  |  
	| 01-18-2012, 04:10 AM |  |  
	
		| RawkBandMan   Posting Freak
 
 Posts: 1,146
 Threads: 35
 Joined: Nov 2010
 Reputation: 
5
 | 
			| RE: RockBand's TC Help Thread :P 
 
				 (01-18-2012, 04:10 AM)Statyk Wrote:   (01-16-2012, 02:40 AM)XxRoCkBaNdMaNxX Wrote:  Thanks Your Computer what you said fixed it, but I still have the crashing instantly problem..The error message doesn't come up from, what I've learned, having a crash while the game is running. For example, you played a map, and tried to load another, therefore it crashes without warning. You could either check the hpl.log, or change the game's settings so the map that loads in the level door, is the first level to run when you pick "Start New Game"... An error message should show then. Post what it says here. This is all I could really find :/
 ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
 ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
 ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
 ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
 ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
 ExecuteString (1, 1) : ERR  : No matching signatures to 'OnLeave()'
 
 I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets. 
 |  |  
	| 01-19-2012, 11:51 PM |  |  
	
		| RawkBandMan   Posting Freak
 
 Posts: 1,146
 Threads: 35
 Joined: Nov 2010
 Reputation: 
5
 | 
			| RE: RockBand's TC Help Thread :P 
 
				Still stumped here guys ;_;
 
 I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets. 
 |  |  
	| 01-23-2012, 03:24 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: RockBand's TC Help Thread :P 
 
				Post the script which gives you the issue.
			 
 |  |  
	| 01-23-2012, 03:43 PM |  |  
	
		| RawkBandMan   Posting Freak
 
 Posts: 1,146
 Threads: 35
 Joined: Nov 2010
 Reputation: 
5
 | 
			| RE: RockBand's TC Help Thread :P 
 
				I don't get any FATAL ERRORS or anything, but I do crash while going into the one map, so I'll just post the hps here void OnStart(){
 SetEntityPlayerInteractCallback("note_paper_01", "Messages", true);
 SetEntityPlayerInteractCallback("", "Locked", true);
 AddEntityCollideCallback("Player", "script_area_2", "PlayMessage", true, 1);
 AddEntityCollideCallback("servant_brute_1", "script_area_1", "Fade", true, 1);
 }
 
 void MessagePlay(string &in asEntity, string &in type)
 {
 SetMessage("Messages", "C", 5.0f);
 }
 
 void Messages(string &in asEntity, string &in type)
 {
 SetMessage("Messages", "D", 7.0f);
 AddTimer("2ndMessage", 7.0f, "2Messages");
 }
 
 void 2Messages(string &in asTimer)
 {
 SetMessage("Messages", "E", 7.0f);
 PlaySoundAtEntity("react_scare6", "react_scare.snt", "Player", 3.0f, false);
 SetEntityActive("servant_brute_1", true);
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0.5f, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.5f, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0.5f, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 5.0f, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.5f, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0.5f, "");
 }
 
 void PlayMessage(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Messages", "F", 5.0f);
 PlaySoundAtEntity("react_scare5", "react_scare.snt", "Player", 3.0f, false);
 }
 
 void Fade(string &in asParent, string &in asChild, int alState)
 {
 FadeEnemyToSmoke("servant_brute_1", false);
 }
 
 I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets. 
 |  |  
	| 01-23-2012, 11:04 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: RockBand's TC Help Thread :P 
 
				I don't think function names can start with a number.
			 
 |  |  
	| 01-23-2012, 11:08 PM |  |  
	
		| RawkBandMan   Posting Freak
 
 Posts: 1,146
 Threads: 35
 Joined: Nov 2010
 Reputation: 
5
 | 
			| RE: RockBand's TC Help Thread :P 
 
				 (01-23-2012, 11:08 PM)Your Computer Wrote:  I don't think function names can start with a number. Ah, thank you very much!
			 
 I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets. 
 |  |  
	| 01-24-2012, 01:27 AM |  |  |