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Request A few custom Entities
nemesis567 Offline
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#11
RE: A few custom Entities

A mirror will only reflect the level if you create an inverted level behind it which requires space. The engine as not such reflection capabilities to do it automatically as far as I know.


Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
12-13-2011, 11:06 PM
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Vipes Offline
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#12
RE: A few custom Entities

(12-13-2011, 11:03 PM)Rapture Wrote:
(12-13-2011, 10:16 PM)Vipes Wrote: Its fine if I can't see the character, I just want it to reflect objects in the level.
Thats a good twist, who would of thought Daniel was a vampire?
That really has nothing to do with it, once the story is finished, you'll see what.


12-13-2011, 11:16 PM
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Rapture Offline
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#13
RE: A few custom Entities

(12-13-2011, 11:16 PM)Vipes Wrote:
(12-13-2011, 11:03 PM)Rapture Wrote:
(12-13-2011, 10:16 PM)Vipes Wrote: Its fine if I can't see the character, I just want it to reflect objects in the level.
Thats a good twist, who would of thought Daniel was a vampire?
That really has nothing to do with it, once the story is finished, you'll see what.
It was a joke.
12-13-2011, 11:37 PM
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Vipes Offline
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#14
RE: A few custom Entities

Anyone have a bookshelf with the books a part of the bookshelf?
12-14-2011, 12:38 AM
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Statyk Offline
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#15
RE: A few custom Entities

No... Put the books on the shelves. lazy =P And a mirror could be possible... Let me fool around in a bit, and I'll let you know. This could be quite an object =]
12-14-2011, 01:26 AM
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Vipes Offline
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#16
RE: A few custom Entities

(12-14-2011, 01:26 AM)Statyk Wrote: No... Put the books on the shelves. lazy =P And a mirror could be possible... Let me fool around in a bit, and I'll let you know. This could be quite an object =]
No.. not for what I want. I was going to have bookshelves, with books in them, fall on the player. Its not a matter of laziness.

And thanks for looking about the mirror.

Has anyone made a projector and projector screen?
(This post was last modified: 12-14-2011, 02:29 AM by Vipes.)
12-14-2011, 01:47 AM
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Kman Offline
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#17
RE: A few custom Entities

(12-14-2011, 01:47 AM)Vipes Wrote:
(12-14-2011, 01:26 AM)Statyk Wrote: No... Put the books on the shelves. lazy =P And a mirror could be possible... Let me fool around in a bit, and I'll let you know. This could be quite an object =]
No.. not for what I want. I was going to have bookshelves, with books in them, fall on the player. Its not a matter of laziness.

And thanks for looking about the mirror.

Has anyone made a projector and projector screen?
in that case you could just use the single book models to fill it up since they have physics, then you'd just have to edit one of the bookshelf entities so that it could be scripted to fall down.

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12-14-2011, 03:17 AM
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Vipes Offline
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#18
RE: A few custom Entities

(12-14-2011, 03:17 AM)kman Wrote:
(12-14-2011, 01:47 AM)Vipes Wrote:
(12-14-2011, 01:26 AM)Statyk Wrote: No... Put the books on the shelves. lazy =P And a mirror could be possible... Let me fool around in a bit, and I'll let you know. This could be quite an object =]
No.. not for what I want. I was going to have bookshelves, with books in them, fall on the player. Its not a matter of laziness.

And thanks for looking about the mirror.

Has anyone made a projector and projector screen?
in that case you could just use the single book models to fill it up since they have physics, then you'd just have to edit one of the bookshelf entities so that it could be scripted to fall down.
Nono, I want the books still in the shelves when they fall.

12-14-2011, 03:18 AM
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Statyk Offline
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#19
RE: A few custom Entities

Are you new to this CS making? You can have an object with physics fall in any direction with any amount of force needed. From tipping over, to flying across the room.
12-14-2011, 03:35 AM
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Vipes Offline
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#20
RE: A few custom Entities

(12-14-2011, 03:35 AM)Statyk Wrote: Are you new to this CS making? You can have an object with physics fall in any direction with any amount of force needed. From tipping over, to flying across the room.
I know. But that's not my problem.
12-14-2011, 03:53 AM
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