//===========================================
// This runs when the map first starts
void OnStart()
{
PreloadSound("raping.snt");
PreloadSound("penis.snt");
AddEntityCollideCallback("Player", "ScriptArea_1", "penis", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "reping", true, 1);
}
void penis()
{
PlaySoundAtEntity("", "penis.snt", "Player", 0, false);
}
void raping()
{
AddTimer("timer1", 7, "look_to_bed");
AddTimer("timer2", 130, "end");
StartPlayerLookAt("cabinet_nice_1", 10, 25, "stoplook");
}
void look_to_bed()
{
RemoveTimer("timer1");
StartPlayerLookAt("pig_corpse_1", 10, 25, "stoplook");
}
void stoplook()
{
StopPlayerLookAt();
}
void end()
{
//StartCredits(penis.ogg, true, string& asTextCat, string& asTextEntry, 0);
}