Victor
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Moving a car
I want to make a car move, like someone is driving it. I already converted a car custom model into an entity, but I wanted to know what is the right script to move it foward. Can someone help me?
(This post was last modified: 01-08-2013, 04:23 PM by Victor.)
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12-19-2011, 07:30 PM |
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Khyrpa
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RE: Moving a car
Make the tires actually spinnable and use physics with prop force. Or just make the entity Movable object and use
SetMoveObjectState
But yeah I have no idea actually if they work properly, test around.
(This post was last modified: 12-19-2011, 07:57 PM by Khyrpa.)
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12-19-2011, 07:44 PM |
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Victor
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RE: Moving a car
(12-19-2011, 07:44 PM)Khyrpa Wrote: Make the tires actually spinnable and use physics with prop force. Or just make the entity Movable object and use
SetMoveObjectState
But yeah I have no idea actually if they work properly, test around. Haha ok im'na try
EDIT: I made 107 desactivated copies of the car so, now i can use the "setentityactive"...
It's gonna take a while. Starting now from car_1...
(This post was last modified: 12-19-2011, 08:12 PM by Victor.)
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12-19-2011, 08:00 PM |
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Khyrpa
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RE: Moving a car
(12-19-2011, 08:00 PM)Victor Wrote: EDIT: I made 107 desactivated copies of the car so, now i can use the "setentityactive"...
It's gonna take a while. Starting now from car_1... Eh what?
for loop gogo? Or asterix *?
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12-19-2011, 08:16 PM |
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Statyk
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RE: Moving a car
(12-19-2011, 08:00 PM)Victor Wrote: EDIT: I made 107 desactivated copies of the car so, now i can use the "setentityactive"...
It's gonna take a while. Starting now from car_1... O.o You crazy?? How many polygons does the car have? And is it a static object? did you give it mass? You only need one! and a few recurring "AddPropForce" functions...
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12-19-2011, 09:44 PM |
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Victor
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RE: Moving a car
(12-19-2011, 09:44 PM)Statyk Wrote: (12-19-2011, 08:00 PM)Victor Wrote: EDIT: I made 107 desactivated copies of the car so, now i can use the "setentityactive"...
It's gonna take a while. Starting now from car_1... O.o You crazy?? How many polygons does the car have? And is it a static object? did you give it mass? You only need one! and a few recurring "AddPropForce" functions... I gave up... 'cause it was the car model of white night, but as an entity...
(This post was last modified: 12-20-2011, 02:37 PM by Victor.)
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12-20-2011, 02:36 PM |
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Tanshaydar
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RE: Moving a car
That car was a static object and I only used it in two places to give the feeling David was just got there. Seems like only a few people noticed it, but it was not meant to be used as an entity since it's a broken car. You'll need a better model for that.
(This post was last modified: 12-20-2011, 05:51 PM by Tanshaydar.)
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12-20-2011, 05:51 PM |
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Acies
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RE: Moving a car
The main question is;
Will the player touch/be in/get driven over by the car?
If not animation will provide the most natural looking movement.
ジ
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12-20-2011, 06:54 PM |
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Statyk
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RE: Moving a car
(12-20-2011, 06:54 PM)Acies Wrote: The main question is;
Will the player touch/be in/get driven over by the car?
If not animation will provide the most natural looking movement. Smart man... That wouldn't be hard AT ALL and just need a distance and perfectly matched "MovePlayerHeadPos" and that could be a very unique trick =]
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12-20-2011, 10:13 PM |
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Victor
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RE: Moving a car
I know it's a broken car, but I have like, no modeling skills AT ALL. The only thing I know how to do in 3d modeling softwares is a cube.
And I didn't know how to make the car move, since the wheels are not round.
(This post was last modified: 12-21-2011, 02:38 AM by Victor.)
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12-21-2011, 02:37 AM |
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