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Hermoor's models II
Kman Offline
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#21
RE: Hermoor's models II

(12-22-2011, 04:45 PM)Hermoor Wrote: [b]kman[/b] : The monster from minecraft, he is just a black shape. For something like that to look good it needs to have particles or some kind of smoke or something coming out of it.
ummm... you're thinking of endermen. endermen are based off the slenderman mythos. one is an enemy in a video game, another is a monster created by internet people. here's an image of him:

Spoiler below!
[Image: ipwkn7.jpg]


he's also the main "bad guy" i guess you could say on this webshow marble hornets if you need another example.





willing to reconsider?

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(This post was last modified: 12-22-2011, 11:39 PM by Kman.)
12-22-2011, 11:33 PM
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Danny Boy Offline
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#22
RE: Hermoor's models II

(12-22-2011, 11:33 PM)kman Wrote:
(12-22-2011, 04:45 PM)Hermoor Wrote: [b]kman[/b] : The monster from minecraft, he is just a black shape. For something like that to look good it needs to have particles or some kind of smoke or something coming out of it.
ummm... you're thinking of endermen. endermen are based off the slenderman mythos. one is an enemy in a video game, another is a monster created by internet people. here's an image of him:

Spoiler below!
[Image: ipwkn7.jpg]


he's also the main "bad guy" i guess you could say on this webshow marble hornets if you need another example.





willing to reconsider?
hey hmmm i wouldn't be exactly a 3D object.... but if it is endermen from minecraft think i could change the water lurker so it looks exactly like him! i have done something similar in a.....mod.... if you want him pm me and i'll try to help you Big Grin but i can only help you 24 december >.> cuss i have to finish dark room 2 first.


12-22-2011, 11:58 PM
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Kman Offline
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#23
RE: Hermoor's models II

(12-22-2011, 11:58 PM)Danarogon Wrote:
(12-22-2011, 11:33 PM)kman Wrote:
(12-22-2011, 04:45 PM)Hermoor Wrote: [b]kman[/b] : The monster from minecraft, he is just a black shape. For something like that to look good it needs to have particles or some kind of smoke or something coming out of it.
ummm... you're thinking of endermen. endermen are based off the slenderman mythos. one is an enemy in a video game, another is a monster created by internet people. here's an image of him:

Spoiler below!
[Image: ipwkn7.jpg]


he's also the main "bad guy" i guess you could say on this webshow marble hornets if you need another example.





willing to reconsider?
hey hmmm i wouldn't be exactly a 3D object.... but if it is endermen from minecraft think i could change the water lurker so it looks exactly like him! i have done something similar in a.....mod.... if you want him pm me and i'll try to help you Big Grin but i can only help you 24 december >.> cuss i have to finish dark room 2 first.
haha it wasn't actually for anything specific, it's just that i would be thinking about using it in the future Tongue nothing really urgent.

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12-23-2011, 01:55 AM
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Vipes Offline
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#24
RE: Hermoor's models II

There is a few things I need for my custom story, if you'll willing to take a crack at it. Of course, if they are made, care to give me a link to the files?

-Electric Lights-
Victorian style table lamps, about 2-3 different designs
Victorian style dome lights. (Dome lights are the things that are on the ceiling.)

-Trophies-
Stuffed Bears, mounted Deer heads, ect.
Bear skinned rug

-Pool-
Pool Table
Pool Cue
Pool Balls
Pool Cue Rack

-Mirrors-
Unbroken wall
Unbroken small fancy
Unbroken standing mirror
Unbroken desk mirror

-Fireplaces-
Fancy, Victorian style fireplaces. 2-3 would do.

Thats all I need I think.
12-24-2011, 04:20 AM
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Kman Offline
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#25
RE: Hermoor's models II

You're not gonna be able to get an unbroken mirror made, since there isn't any model for the character, and because of that it would look like the player is just some invisible floating camera. Also, the only way I could think of you mirroring a room is if you construct the exact same room on the other side of it, but just flipped around.

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12-24-2011, 05:07 AM
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Vipes Offline
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#26
RE: Hermoor's models II

(12-24-2011, 05:07 AM)kman Wrote: You're not gonna be able to get an unbroken mirror made, since there isn't any model for the character, and because of that it would look like the player is just some invisible floating camera. Also, the only way I could think of you mirroring a room is if you construct the exact same room on the other side of it, but just flipped around.
I don't mind that the character is seen not in the mirror. And I can not do they way you said based on my CS's layout.
12-24-2011, 05:16 AM
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Your Computer Offline
SCAN ME!

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#27
RE: Hermoor's models II

If world reflection is on and the texture is a water texture, then it should be able to reflect the room.

Tutorials: From Noob to Pro
12-24-2011, 05:26 AM
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Vipes Offline
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#28
RE: Hermoor's models II

(12-24-2011, 05:26 AM)Your Computer Wrote: If world reflection is on and the texture is a water texture, then it should be able to reflect the room.
Did a quick test, I may have done it wrong, but it did not.
12-24-2011, 08:48 PM
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EpicLisbe Offline
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#29
RE: Hermoor's models II

new enemy for my custom story please i would use it outside like coming from bushes pretty small like this http://tinyurl.com/3kc39sz
12-28-2011, 01:23 AM
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xdeath Offline
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#30
RE: Hermoor's models II

Could I get a pack of matches, or a lighter and lighter fluid. I need a more modern substitute for tinderboxes.
01-05-2012, 10:12 PM
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