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Activating/Deactivating Decals
Linus Ågren Offline
Senior Member

Posts: 309
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Joined: Jan 2011
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#1
Activating/Deactivating Decals

Hi, I'm just curious.. Is it possible to activate or deactivate decals by scripting? For example, if you put a blood decal on a note, and when the player picks it up, the blood will disappear.

Thanks Smile

Creator of The Dark Treasure.
(This post was last modified: 12-25-2011, 07:08 PM by Linus Ågren.)
12-24-2011, 03:41 AM
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DRedshot Offline
Senior Member

Posts: 374
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#2
RE: Activating/Deactivating Decals

only the decals in the entities tab unfortunately Smile
but i'm sure you can copy them across from decals somehow


(This post was last modified: 12-24-2011, 03:51 AM by DRedshot.)
12-24-2011, 03:50 AM
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Statyk Offline
Schrödinger's Mod

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#3
RE: Activating/Deactivating Decals

there ARE a few blood decal entities actually made, you're in luck =]
12-24-2011, 04:12 PM
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Linus Ågren Offline
Senior Member

Posts: 309
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Joined: Jan 2011
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#4
RE: Activating/Deactivating Decals

Yeah, I was just curious if you could control the decals you place out with the decal tool. ^^
Thanks for the replies! Smile

Creator of The Dark Treasure.
12-25-2011, 07:08 PM
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