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tree problem
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#1
tree problem

this must sound like the most retarded post ever, but, then again, its a support section ^^

i always find my character glitching when he comes near trees and just starts walking up them, or gets stuck. same thing happens with grass. anyone know how to dissable this?

thanks ^^
12-26-2011, 01:37 PM
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flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#2
RE: tree problem

(12-26-2011, 01:37 PM)darkadders Wrote: this must sound like the most retarded post ever, but, then again, its a support section ^^

i always find my character glitching when he comes near trees and just starts walking up them, or gets stuck. same thing happens with grass. anyone know how to dissable this?

thanks ^^
You can put an invisible box on the area's the trees are . You can find them in the Entities->Technical0>Block_box. And as for the grass I'm not sure but you can do the same thing with the block_box as the trees. Or you can go to the static options of the grass and uncheck "collides" (I think that might work).



12-26-2011, 02:02 PM
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Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#3
RE: tree problem

(12-26-2011, 02:02 PM)flamez3 Wrote:
(12-26-2011, 01:37 PM)darkadders Wrote: this must sound like the most retarded post ever, but, then again, its a support section ^^

i always find my character glitching when he comes near trees and just starts walking up them, or gets stuck. same thing happens with grass. anyone know how to dissable this?

thanks ^^
You can put an invisible box on the area's the trees are . You can find them in the Entities->Technical0>Block_box. And as for the grass I'm not sure but you can do the same thing with the block_box as the trees. Or you can go to the static options of the grass and uncheck "collides" (I think that might work).



will unchecking ''collides'' on trees also work?
12-26-2011, 02:20 PM
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flamez3 Offline
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Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#4
RE: tree problem

(12-26-2011, 02:20 PM)darkadders Wrote:
(12-26-2011, 02:02 PM)flamez3 Wrote:
(12-26-2011, 01:37 PM)darkadders Wrote: this must sound like the most retarded post ever, but, then again, its a support section ^^

i always find my character glitching when he comes near trees and just starts walking up them, or gets stuck. same thing happens with grass. anyone know how to dissable this?

thanks ^^
You can put an invisible box on the area's the trees are . You can find them in the Entities->Technical0>Block_box. And as for the grass I'm not sure but you can do the same thing with the block_box as the trees. Or you can go to the static options of the grass and uncheck "collides" (I think that might work).



will unchecking ''collides'' on trees also work?

Yes but I'm pretty sure you would still have to put the boxes around the trees.


12-26-2011, 02:30 PM
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Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#5
RE: tree problem

(12-26-2011, 02:30 PM)flamez3 Wrote:
(12-26-2011, 02:20 PM)darkadders Wrote:
(12-26-2011, 02:02 PM)flamez3 Wrote:
(12-26-2011, 01:37 PM)darkadders Wrote: this must sound like the most retarded post ever, but, then again, its a support section ^^

i always find my character glitching when he comes near trees and just starts walking up them, or gets stuck. same thing happens with grass. anyone know how to dissable this?

thanks ^^
You can put an invisible box on the area's the trees are . You can find them in the Entities->Technical0>Block_box. And as for the grass I'm not sure but you can do the same thing with the block_box as the trees. Or you can go to the static options of the grass and uncheck "collides" (I think that might work).



will unchecking ''collides'' on trees also work?

Yes but I'm pretty sure you would still have to put the boxes around the trees.


thanks man! ^^ rep +1 ^^
12-26-2011, 02:54 PM
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