Hey, sorry for the bump.
I'm not sure if this has been pointed out already or not, but when I use the door01 entity (the futuristic one you can open and close), on interaction it makes the sound of clanging metal hitting the floor. I didn't know what this was at first and kept testing. But I soon noticed that if I looked at the floor after I interacted with the door- looking at the frame, which I thought was the problem; the game gave me the interact cross hair. On touching the object, whether it was the frame or an invisible something- the game crashes. I shrugged it off seeing I could fix the problem later, but... As it turns out, while in physics debug mode I found that this invisible square drops from the top of the door on interaction.
It looks like this:
Photo 1
Photo 2
I was wondering if you knew what was causing this? I've assumed that you made the doors custom.
Also, the same door doesn't work for a certain script I've written to call it to open.
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(other more stuff etc. etc. above this part.)
AddEntityCollideCallback("Player", "DoorTrigger1", "StoryEvent1", true, 1);
}
//***** MY EVENTS, YO *****\\
//-------------------------------\\
void StoryEvent1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorDisableAutoClose("door01_3", true);
SetSwingDoorClosed("door01_3", false, true);
AddTimer("StoryTimer1", 5.0f, "OpenDoorEvent1");
}
void OpenDoorEvent1(string &in asTimer)
{
AddPropForce("door01_3", 0, -1937, 0, "World");
AddPropForce("item_flashlight_1", 0, 0, 263, "World");
}
Sorry for any inconvenience. :o