Nomad923
Junior Member
Posts: 46
Threads: 15
Joined: Dec 2011
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Capture scene problems
Im trying to make a capture scene where a monster will pop up in front of you and will throw you and then the screen will fade and change the map. But the Fade is not working.
void OnStart()
{
AddEntityCollideCallback("Player", "monster", "func_monster", true, 1);
}
void OnEnter()
{
PlayMusic("amb_extra02", true, 1.3f, 0.0f, 5, true);
SetMessage("PersonalThoughts", "NeedRun", 6);
}
void func_monster(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
StartPlayerLookAt("level_wood_1",10.0f,10.0f,"");
SetEntityActive("enemy_suitor_1", true);
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
AddPlayerBodyForce(0, 99000, -99000, false);
AddTimer("", 0.01, "Fade");
}
void Fade(string &in asTimer)
{
FadeIn(2.0f);
}
(This post was last modified: 12-30-2011, 09:54 AM by Nomad923.)
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12-30-2011, 09:23 AM |
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flamez3
Posting Freak
Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation:
57
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RE: Capture scene problems
(12-30-2011, 09:23 AM)NoMaD923 Wrote: Im trying to make a capture scene where a monster will pop up in front of you and will throw you and then the screen will fade and change the map. But the Fade is not working.
void OnStart()
{
AddEntityCollideCallback("Player", "monster", "func_monster", true, 1);
}
void OnEnter()
{
PlayMusic("amb_extra02", true, 1.3f, 0.0f, 5, true);
SetMessage("PersonalThoughts", "NeedRun", 6);
}
void func_monster(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
StartPlayerLookAt("level_wood_1",10.0f,10.0f,"");
SetEntityActive("enemy_suitor_1", true);
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
AddPlayerBodyForce(0, 99000, -99000, false);
AddTimer("", 0.01, "Fade");
}
void Fade(string &in asTimer)
{
FadeIn(2.0f);
} What's wrong with that fade?
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12-30-2011, 09:46 AM |
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Dobbydoo
Member
Posts: 50
Threads: 6
Joined: Aug 2011
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0
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RE: Capture scene problems
You don't have a FadeOut in your script, so you can't use FadeIn. FadeIn just makes the screen normal.
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12-30-2011, 09:51 AM |
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Nomad923
Junior Member
Posts: 46
Threads: 15
Joined: Dec 2011
Reputation:
2
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RE: Capture scene problems
(12-30-2011, 09:51 AM)Dobbydoo Wrote: You don't have a FadeOut in your script, so you can't use FadeIn. FadeIn just makes the screen normal. -_- omg im so dumb i thought the fadein made the screen go black all this time
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12-30-2011, 09:53 AM |
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