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Script Help How to create a music area trigger?
Viuffuz Offline
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#1
How to create a music area trigger?

Hello there! I'm new with scripting and I need help with creating an area that makes music start playing when player walks in that area. I've tried a few things but with no results. Thank you for your time!
01-01-2012, 01:35 PM
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Dobbydoo Offline
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#2
RE: How to create a music area trigger?

You just need to have a script area, and script a collidecallback with it. Then use the PlayMusic function to start the music when you collide with the script area.
(This post was last modified: 01-01-2012, 01:38 PM by Dobbydoo.)
01-01-2012, 01:38 PM
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Viuffuz Offline
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#3
RE: How to create a music area trigger?

Can you give me an example of a working one please? Big Grin
01-01-2012, 04:44 PM
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flamez3 Offline
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#4
RE: How to create a music area trigger?

Quote:void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea1", "MusicPlay", true, 1);

}

void MusicPlay(string &in asParent, string &in asChild, int alState)
PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
}

(This post was last modified: 01-01-2012, 05:16 PM by flamez3.)
01-01-2012, 05:15 PM
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Viuffuz Offline
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Posts: 13
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#5
RE: How to create a music area trigger?

Oh yeah! Big Grin Thank you really much!!! ^^
01-01-2012, 05:28 PM
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