RE: Enemy Trigger problems 
			 
			
				Oh haha, I have those, just forgot to copy them. 
It actually looks like this: 
void OnStart( ) 
{ 
    //Item & Interaction Callbacks 
     AddUseItemCallback(" ", "key_tower_1", "child_door","UsedKeyOnDoor1", true); 
    SetEntityCallbackFunc("key_tomb_1", "StartGrunt_1"); 
    SetEntityPlayerInteractCallback("LockedDoor1", "DoorLocked1", true); 
    SetEntityPlayerInteractCallback("child_door", "DoorLocked3", true); 
    SetEntityPlayerInteractCallback("hell_door", "DoorLocked2", true); 
    
    //CollideCallbacks 
    AddEntityCollideCallback("Player", "SeeBlood_1", "DiscoverBlood", true, 1); 
} 
void StartGrunt_1(string &in asEntity) 
{ 
    SetEntityActive("servant_grunt_1", true); 
    SetSwingDoorLocked("mansion_2", true, false); 
    SetEntityActive("BoxLight_2", false); 
    SetMessage("Message", "RunMonster", 6); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 4, ""); 
} 
 
I just thought I'd copy the important parts.
			 
			
			
			
				
(This post was last modified: 01-01-2012, 08:16 PM by omiwrench8k.)
 
				
			 
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