Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crippled Monster :S
Krymtel Offline
Member

Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#1
Shocked  Crippled Monster :S

Hi guys.

Weird thing has been going on with my monsters animation i'm exporting. When I export it to Amnesia, he only moves the left half of his body despite me animation the other half as well. His neck and head do not move in my animations either. It's not a problem with my openCOLLADA exporter, so trust me with that, I did a few tests. I need to get this done fast in order to move on with my total conversion. I would appreciate help Big Grin

Thanks all!

Eidolon Total Conversion (WIP)
01-02-2012, 11:05 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Crippled Monster :S

Are you selecting only one half and not exporting them ALL?
01-03-2012, 12:24 AM
Find
Krymtel Offline
Member

Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#3
RE: Crippled Monster :S

(01-03-2012, 12:24 AM)Statyk Wrote: Are you selecting only one half and not exporting them ALL?
I'm pressing the Export All button but i'll try selecting everything.


Eidolon Total Conversion (WIP)
01-03-2012, 12:42 PM
Find
Krymtel Offline
Member

Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#4
RE: Crippled Monster :S

Damn, didn't work Sad

Eidolon Total Conversion (WIP)
01-03-2012, 02:26 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#5
RE: Crippled Monster :S

How did you do the model; did you do one half and then mirror it, or did you do that with the bones, or both?
01-03-2012, 06:24 PM
Find
Krymtel Offline
Member

Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#6
RE: Crippled Monster :S

(01-03-2012, 06:24 PM)MrBigzy Wrote: How did you do the model; did you do one half and then mirror it, or did you do that with the bones, or both?
It's a lot of different components combined. In the end, the skeleton influences a sword, being one mesh, and the body, being another mesh. I did not do any mirroring with anything. The animation is perfect when played in Maya 2010.

Eidolon Total Conversion (WIP)
01-03-2012, 08:23 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#7
RE: Crippled Monster :S

Do any error messages appear upon export?
01-03-2012, 09:14 PM
Find
Krymtel Offline
Member

Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#8
RE: Crippled Monster :S

(01-03-2012, 09:14 PM)Statyk Wrote: Do any error messages appear upon export?
None at all. This is very strange. I'm working on other stuff now, feels like a huge load off my back. I'll have to catch back to it sooner or later though Undecided

Eidolon Total Conversion (WIP)
01-04-2012, 08:07 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#9
RE: Crippled Monster :S

Well, there's a few things I can think of that might be the cause.

Did you delete history for the model before creating the joints and binding?
Also, did you use "Combine" to combine the separate meshes together? If you did, you need to delete history afterwards.
01-04-2012, 11:18 PM
Find
Krymtel Offline
Member

Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#10
RE: Crippled Monster :S

(01-04-2012, 11:18 PM)MrBigzy Wrote: Well, there's a few things I can think of that might be the cause.

Did you delete history for the model before creating the joints and binding?
Also, did you use "Combine" to combine the separate meshes together? If you did, you need to delete history afterwards.
Hey that's what I think the problem is! The whole history deletion thing! How do I delete the history of a model?

Eidolon Total Conversion (WIP)
01-06-2012, 10:10 AM
Find




Users browsing this thread: 1 Guest(s)