jessehmusic 
 
 
		
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Screen shake , Hole in Wall 
			 
			
				Hello i got a prob with this that when Screen shake starts all funitures should fall down from normal states and the wall should get a hole in it then you should get avabile to throw a chair it then you can go forward how do i make that cant find anything...
			 
			
			
 
			
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	| 01-05-2012, 09:53 PM  | 
	
		
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		RawkBandMan 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Screen shake , Hole in Wall 
			 
			
				Please don't make 2 threads for the same problem. 
			 
			
			
 
I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.  
 
			
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	| 01-05-2012, 11:31 PM  | 
	
		
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		Statyk 
 
 
		
			Schrödinger's Mod 
			
			
			
 
			
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RE: Screen shake , Hole in Wall 
			 
			
				That, and this is a lot to script. Try experimenting with it yourself or you won't learn...
			 
			
			
			
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	| 01-05-2012, 11:45 PM  | 
	
		
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		flamez3 
 
 
		
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RE: Screen shake , Hole in Wall 
			 
			
				Why I like helping people who need it, constantly making threads asking how to do something and not attempting to do it yourself will NOT help; we are really spoon feeding you as to what you are supposed to do. I'll give you a hint: 
 
StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime); 
 
 
Means the SCREEN is going to shake. To make the furniture move; use  
 
AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); 
 
 
For the hole in the wall, look around the forum for wall entities.
			 
			
			
 
			
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	| 01-06-2012, 02:42 AM  | 
	
		
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