jessehmusic
Senior Member
Posts: 423
Threads: 102
Joined: Dec 2011
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Screen shake , Hole in Wall
Hello i got a prob with this that when Screen shake starts all funitures should fall down from normal states and the wall should get a hole in it then you should get avabile to throw a chair it then you can go forward how do i make that cant find anything...
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01-05-2012, 09:53 PM |
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RawkBandMan
Posting Freak
Posts: 1,146
Threads: 35
Joined: Nov 2010
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RE: Screen shake , Hole in Wall
Please don't make 2 threads for the same problem.
I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
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01-05-2012, 11:31 PM |
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Statyk
Schrödinger's Mod
Posts: 4,390
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Joined: Sep 2011
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241
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RE: Screen shake , Hole in Wall
That, and this is a lot to script. Try experimenting with it yourself or you won't learn...
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01-05-2012, 11:45 PM |
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flamez3
Posting Freak
Posts: 1,281
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RE: Screen shake , Hole in Wall
Why I like helping people who need it, constantly making threads asking how to do something and not attempting to do it yourself will NOT help; we are really spoon feeding you as to what you are supposed to do. I'll give you a hint:
StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime);
Means the SCREEN is going to shake. To make the furniture move; use
AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
For the hole in the wall, look around the forum for wall entities.
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01-06-2012, 02:42 AM |
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