void OnStart(){AddEntityCollideCallback("Player", "Monter_Spawn", "MonsterFunction", true, 1);
AddEntityCollideCallback("servant_brute_1", "Monster_Remove", "RemoveMonster", true, 1);
}void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
}
void RemoveMonster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", false);
}