Script doesnt work once again.
Sorry for bothering all the time but reading all those scripting tutorials doesnt really help me.
////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("crowbar_joint_2", "crowcollide", "crowopen_func", true, 1);
AddUseItemCallback("", "crowbar_1", "prison_locked", "activatecrowdoor", true);
AddUseItemCallback("", "key_tomb_rusty", "cellar_wood01_slow", "KeyOnDoor", true);
AddUseItemCallback("", "key_torture_chamber_1", "hatch_metal01_1", "KeyOnDoor2", true);
AddUseItemCallback("", "key_study_1", "cellar_wood01_1", "KeyOnDoor3", true);
PlayMusic("humming ambient.ogg", true, 1.0f, 1.0f, 1, false);
AddEntityCollideCallback("Player", "TriggerArea1", "TriggerMonster", true, 1);
AddEntityCollideCallback("Player", "TriggerArea2", "TriggerMonster2", true, 1);
AddEntityCollideCallback("Player", "VoiceTrigger", "Prisoner", true, 1);
}
void Prisoner(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("prisoner edited.snt", "prisoner edited.snt", "Player", 94, true);
}
void TriggerMonster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("enemy_suitor_1", true);
}
void TriggerMonster2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_silent_1", true);
}
void KeyOnDoor3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cellar_wood01_1", false, true);
PlaySoundAtEntity("", "unlock_door", "cellar_wood01_1", 0, false);
RemoveItem("key_study_1");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
It says "expected )" or something in somewhere 18th line.
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