| Why wont this script work? 
 
				Heres the script
 ////////////////////////////
 // Run when the map starts
 void OnStart()
 {
 AddEntityCollideCallback("Player", "FlyingJesus_1", "HolyJesus", true, 1);
 AddEntityCollideCallback("Jesus1", "FlyingJesus_1", "Sound", true, 1);
 SetEntityCallbackFunc("Avain", "OnPickup");
 }
 
 void HolyJesus(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("Jesus1");
 AddPropForce("Jesus1", 0, 0, 30000, "World");
 }
 
 
 void Sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
 }
 void OnPickup(string &in asEntity, string &in type)
 {
 SetEntityActive("grunt_1", true);
 GiveSanityDamage(10.0f, true);
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_2", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_3", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_4", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_5", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_6", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_7", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_8", 2, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_9", 1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_10", 1, "");
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 Whats wrong with it?
 
 
 
 
				
(This post was last modified: 01-09-2012, 07:28 PM by Datguy5.)
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