Why wont this script work?
Heres the script
////////////////////////////
// Run when the map starts
void OnStart()
{
AddEntityCollideCallback("Player", "FlyingJesus_1", "HolyJesus", true, 1);
AddEntityCollideCallback("Jesus1", "FlyingJesus_1", "Sound", true, 1);
SetEntityCallbackFunc("Avain", "OnPickup");
}
void HolyJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus1");
AddPropForce("Jesus1", 0, 0, 30000, "World");
}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
GiveSanityDamage(10.0f, true);
AddEnemyPatrolNode("grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_2", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_3", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_4", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_5", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_6", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_7", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_8", 2, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_9", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_10", 1, "");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Whats wrong with it?
(This post was last modified: 01-09-2012, 07:28 PM by Datguy5.)
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