(01-18-2012, 02:15 AM)NyteMyre Wrote: heh heh, i liked how Cry was totally unaffected by any scare in the entire story
haha I know, I watched his play-through. I think Cry has played wayyy too many CS and is just bored now .. Either that or he didn't like it. Who knows!
I enjoyed the story, it's just I didn't feel much connection with the scares. Scares that rely only on monster encounters or things like the knights don't do much for me anymore - but there was still ways to utilize the engine in an original fashion that can invoke fear, you just gotta try a bit harder.
It's not a bad story, though if I had to give some advice it would be to polish out a map in its entirety before moving on to another. I saw many cases of missing welders and I believe a few overlapping textures - things like this can take a person out of any immersion they were attempting to get involved in. Also upping the volume on dialogue wouldn't hurt either. :]
However I do look forward to the next part in seeing where you take this. Try to look at the story and implement ideas that are unique to the Amnesia engine. Don't rely on monsters to do the scares for you, and this is totally a pet peeve: Don't have text telling the player to hide or the like - it breaks the player's sense of 'well maybe I will be okay if...' and makes them thing 'okaaaaaay fine /hide'.
(01-18-2012, 02:15 AM)NyteMyre Wrote: heh heh, i liked how Cry was totally unaffected by any scare in the entire story
haha I know, I watched his play-through. I think Cry has played wayyy too many CS and is just bored now .. Either that or he didn't like it. Who knows!
I enjoyed the story, it's just I didn't feel much connection with the scares. Scares that rely only on monster encounters or things like the knights don't do much for me anymore - but there was still ways to utilize the engine in an original fashion that can invoke fear, you just gotta try a bit harder.
It's not a bad story, though if I had to give some advice it would be to polish out a map in its entirety before moving on to another. I saw many cases of missing welders and I believe a few overlapping textures - things like this can take a person out of any immersion they were attempting to get involved in. Also upping the volume on dialogue wouldn't hurt either. :]
However I do look forward to the next part in seeing where you take this. Try to look at the story and implement ideas that are unique to the Amnesia engine. Don't rely on monsters to do the scares for you, and this is totally a pet peeve: Don't have text telling the player to hide or the like - it breaks the player's sense of 'well maybe I will be okay if...' and makes them thing 'okaaaaaay fine /hide'.
Good luck with the next part!
Some very good advice, sir. Speaking of welders, I lol'd when you said, "What the F*** are welders?" I paused the video and went into the level editor and realized I could put those in lol. It's all a learning experience.
Anyway, thanks for the review. Aren't you working on a custom story of your own? I'd love to get a chance to play it
Story wasn't the most original one (like most of the other custom stories out there) but it took a surprising twist at the end, of which I hadn't thought it would happen.
There were a lot of clipping and bad placements, which can be easily fixed, and you could probably add some more stuff, to fill up some empty rooms (don't overcrowd it!)
All in all a nice story, which definitely is worth playing it! (learn from your faults, and you're gonna create some really awesome custom stories! keep it up )
Good job man! I really liked it , and never got bored while playing it.
Question : every music is from amnesia soundtrack?
There is a nice track near the beginning, I think I never heard it before.
(01-26-2012, 06:38 AM)madkeim Wrote: Good job man! I really liked it , and never got bored while playing it.
Question : every music is from amnesia soundtrack?
There is a nice track near the beginning, I think I never heard it before.
Yup every track I used is from the amnesia soundtrack. There was so much to choose from, so I didn't feel the need to look elsewhere for music. In part 2, I'm thinkin of using some other sources for music tho. Just to spice things up a bit. Glad you enjoyed playing
(01-26-2012, 06:38 AM)madkeim Wrote: Good job man! I really liked it , and never got bored while playing it.
Question : every music is from amnesia soundtrack?
There is a nice track near the beginning, I think I never heard it before.
Yup every track I used is from the amnesia soundtrack. There was so much to choose from, so I didn't feel the need to look elsewhere for music. In part 2, I'm thinkin of using some other sources for music tho. Just to spice things up a bit. Glad you enjoyed playing
Ok, the track I was talking about sounded like Mikko Tarmia, so that make sense.
Anyway, when I play a custom story, I like to feel that the creator really cared about the musical ambiences.
I liked that too in your cs
(01-26-2012, 06:38 AM)madkeim Wrote: Good job man! I really liked it , and never got bored while playing it.
Question : every music is from amnesia soundtrack?
There is a nice track near the beginning, I think I never heard it before.
Yup every track I used is from the amnesia soundtrack. There was so much to choose from, so I didn't feel the need to look elsewhere for music. In part 2, I'm thinkin of using some other sources for music tho. Just to spice things up a bit. Glad you enjoyed playing
Ok, the track I was talking about sounded like Mikko Tarmia, so that make sense.
Anyway, when I play a custom story, I like to feel that the creator really cared about the musical ambiences.
I liked that too in your cs
Thank you! Music and sounds are one of the most important factors in building atmosphere, so I did put a lot of thought into which music should go with each level. Same with sounds too.