eagledude4 
 
 
		
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Sound not playing 
			 
			
				OnStart: 
PlaySoundAtEntity("", "Custom/big_clock_chime.snt", "clock_grandfather_1", 0.0f, false);
 
big_clock_chime.snt:
 <SOUNDENTITY> 
  <SOUNDS> 
      <Main> 
          <Sound File="Custom/big_clock_chime" /> 
      </Main> 
  </SOUNDS> 
  <PROPERTIES Volume="0.5" MinDistance="20" MaxDistance="30" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="True" Loop="True" Use3D="True" Blockable="True" BlockVolumeMul="0.5" Priority="0" /> 
</SOUNDENTITY>
 
I want the sound to play at the clock entity as soon as the game starts, but it doesn't. The sound file is in redist/sounds/Custom.
			  
			
			
 
Its hard to see the truth when you've been blinded by lies. 
 
			
				
(This post was last modified: 01-11-2012, 11:06 PM by eagledude4.)
 
				
			 
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	| 01-11-2012, 11:04 PM  | 
	
		
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		Elven 
 
 
		
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RE: Sound not playing 
			 
			
				remove Custom/ part and put your .snt file into cutom as well. It should work this way perfectly   
			 
			
			
 
			
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	| 01-11-2012, 11:08 PM  | 
	
		
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		flamez3 
 
 
		
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RE: Sound not playing 
			 
			
				 (01-11-2012, 11:04 PM)eagledude4 Wrote:  OnStart: 
PlaySoundAtEntity("", "Custom/big_clock_chime.snt", "clock_grandfather_1", 0.0f, false);
  
big_clock_chime.snt: 
 
I want the sound to play at the clock entity as soon as the game starts, but it doesn't. The sound file is in redist/sounds/Custom. 
Also put the sounds in your custom story directory, so it plays for other people as well.
			  
			
			
 
			
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	| 01-12-2012, 02:01 AM  | 
	
		
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		eagledude4 
 
 
		
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RE: Sound not playing 
			 
			
				 (01-11-2012, 11:08 PM)Elven Wrote:  remove Custom/ part and put your .snt file into cutom as well. It should work this way perfectly   Remove the Custom/ from which file? the .hps, the .snt, or both? the .ogg and .snt are already in my sounds/Custom folder.
  (01-12-2012, 02:01 AM)flamez3 Wrote:  Also put the sounds in your custom story directory, so it plays for other people as well. I will put it in my custom story when I'm ready to share it. As of now, the map file I test with isn't in my custom story directory, so no sounds will play if I put them there during testing.
			  
			
			
 
Its hard to see the truth when you've been blinded by lies. 
 
			
				
(This post was last modified: 01-12-2012, 02:05 AM by eagledude4.)
 
				
			 
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	| 01-12-2012, 02:02 AM  | 
	
		
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		flamez3 
 
 
		
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RE: Sound not playing 
			 
			
				Remove the Custom/ from the .hps and the .snt
			 
			
			
 
			
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	| 01-12-2012, 02:11 AM  | 
	
		
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		eagledude4 
 
 
		
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RE: Sound not playing 
			 
			
				 (01-12-2012, 02:11 AM)flamez3 Wrote:  Remove the Custom/ from the .hps and the .snt Okay, done. I don't need the .ogg extension in the .snt file right?
 <Sound File="big_clock_chime" />
  Is that right?
			  
			
			
 
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	| 01-12-2012, 02:12 AM  | 
	
		
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		flamez3 
 
 
		
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RE: Sound not playing 
			 
			
				 (01-12-2012, 02:12 AM)eagledude4 Wrote:   (01-12-2012, 02:11 AM)flamez3 Wrote:  Remove the Custom/ from the .hps and the .snt Okay, done. I don't need the .ogg extension in the .snt file right? 
 
 Is that right? 
No you should put the .ogg in there, and yes that looks good apart from the missing .ogg
			  
			
			
 
			
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	| 01-12-2012, 02:18 AM  | 
	
		
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		eagledude4 
 
 
		
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RE: Sound not playing 
			 
			
				Okay, latest files: 
OnStart:
 PlaySoundAtEntity("", "big_clock_chime.snt", "clock_grandfather_1", 0.0f, false);
  
big_clock_chime.snt:
 <SOUNDENTITY> 
  <SOUNDS> 
      <Main> 
          <Sound File="big_clock_chime.ogg" /> 
      </Main> 
  </SOUNDS> 
  <PROPERTIES Volume="0.5" MinDistance="20" MaxDistance="30" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="True" Loop="True" Use3D="True" Blockable="True" BlockVolumeMul="0.5" Priority="0" /> 
</SOUNDENTITY>
  
			 
			
			
 
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	| 01-12-2012, 02:22 AM  | 
	
		
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		flamez3 
 
 
		
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RE: Sound not playing 
			 
			
				Yep, should work. 
			 
			
			
 
			
				
(This post was last modified: 01-12-2012, 02:27 AM by flamez3.)
 
				
			 
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	| 01-12-2012, 02:26 AM  | 
	
		
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		eagledude4 
 
 
		
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RE: Sound not playing 
			 
			
				 (01-12-2012, 02:26 AM)flamez3 Wrote:  Yep, should work. 
For my other snt files, I didn't include the .ogg in the file name, and those sounds work. (Although I don't call them through the script)
			  
			
			
 
Its hard to see the truth when you've been blinded by lies. 
 
			
				
(This post was last modified: 01-12-2012, 02:33 AM by eagledude4.)
 
				
			 
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	| 01-12-2012, 02:32 AM  | 
	
		
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