eagledude4
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Sound not playing
OnStart:
PlaySoundAtEntity("", "Custom/big_clock_chime.snt", "clock_grandfather_1", 0.0f, false);
big_clock_chime.snt:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="Custom/big_clock_chime" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.5" MinDistance="20" MaxDistance="30" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="True" Loop="True" Use3D="True" Blockable="True" BlockVolumeMul="0.5" Priority="0" />
</SOUNDENTITY>
I want the sound to play at the clock entity as soon as the game starts, but it doesn't. The sound file is in redist/sounds/Custom.
Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-11-2012, 11:06 PM by eagledude4.)
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01-11-2012, 11:04 PM |
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Elven
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RE: Sound not playing
remove Custom/ part and put your .snt file into cutom as well. It should work this way perfectly
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01-11-2012, 11:08 PM |
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flamez3
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RE: Sound not playing
(01-11-2012, 11:04 PM)eagledude4 Wrote: OnStart:
PlaySoundAtEntity("", "Custom/big_clock_chime.snt", "clock_grandfather_1", 0.0f, false);
big_clock_chime.snt:
I want the sound to play at the clock entity as soon as the game starts, but it doesn't. The sound file is in redist/sounds/Custom.
Also put the sounds in your custom story directory, so it plays for other people as well.
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01-12-2012, 02:01 AM |
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eagledude4
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RE: Sound not playing
(01-11-2012, 11:08 PM)Elven Wrote: remove Custom/ part and put your .snt file into cutom as well. It should work this way perfectly Remove the Custom/ from which file? the .hps, the .snt, or both? the .ogg and .snt are already in my sounds/Custom folder.
(01-12-2012, 02:01 AM)flamez3 Wrote: Also put the sounds in your custom story directory, so it plays for other people as well. I will put it in my custom story when I'm ready to share it. As of now, the map file I test with isn't in my custom story directory, so no sounds will play if I put them there during testing.
Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-12-2012, 02:05 AM by eagledude4.)
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01-12-2012, 02:02 AM |
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flamez3
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RE: Sound not playing
Remove the Custom/ from the .hps and the .snt
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01-12-2012, 02:11 AM |
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eagledude4
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RE: Sound not playing
(01-12-2012, 02:11 AM)flamez3 Wrote: Remove the Custom/ from the .hps and the .snt Okay, done. I don't need the .ogg extension in the .snt file right?
<Sound File="big_clock_chime" />
Is that right?
Its hard to see the truth when you've been blinded by lies.
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01-12-2012, 02:12 AM |
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flamez3
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RE: Sound not playing
(01-12-2012, 02:12 AM)eagledude4 Wrote: (01-12-2012, 02:11 AM)flamez3 Wrote: Remove the Custom/ from the .hps and the .snt Okay, done. I don't need the .ogg extension in the .snt file right?
Is that right?
No you should put the .ogg in there, and yes that looks good apart from the missing .ogg
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01-12-2012, 02:18 AM |
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eagledude4
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RE: Sound not playing
Okay, latest files:
OnStart:
PlaySoundAtEntity("", "big_clock_chime.snt", "clock_grandfather_1", 0.0f, false);
big_clock_chime.snt:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="big_clock_chime.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.5" MinDistance="20" MaxDistance="30" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="True" Loop="True" Use3D="True" Blockable="True" BlockVolumeMul="0.5" Priority="0" />
</SOUNDENTITY>
Its hard to see the truth when you've been blinded by lies.
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01-12-2012, 02:22 AM |
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flamez3
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RE: Sound not playing
Yep, should work.
(This post was last modified: 01-12-2012, 02:27 AM by flamez3.)
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01-12-2012, 02:26 AM |
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eagledude4
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RE: Sound not playing
(01-12-2012, 02:26 AM)flamez3 Wrote: Yep, should work.
For my other snt files, I didn't include the .ogg in the file name, and those sounds work. (Although I don't call them through the script)
Its hard to see the truth when you've been blinded by lies.
(This post was last modified: 01-12-2012, 02:33 AM by eagledude4.)
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01-12-2012, 02:32 AM |
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