jessehmusic
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Level Doors Dosnt work when locked...
why does my level doors stop wokring when i have it on locked... cant get it to work
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01-12-2012, 04:53 PM |
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Datguy5
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RE: Level Doors Dosnt work when locked...
....Because they are locked like normal doors.You need a key,button or something else to unlock it..If thats what you mean.
(This post was last modified: 01-12-2012, 04:56 PM by Datguy5.)
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01-12-2012, 04:55 PM |
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jessehmusic
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RE: Level Doors Dosnt work when locked...
I have made keys scripted them and that sh**
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01-12-2012, 05:02 PM |
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Datguy5
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RE: Level Doors Dosnt work when locked...
Show us the script.
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01-12-2012, 05:09 PM |
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jessehmusic
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RE: Level Doors Dosnt work when locked...
void OnStart(){AddUseItemCallback("", "Cell Door Key", "Lockeddoor_2", "KeyOnDoor2", true);
}
void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Lockeddoor_2", false, true);
PlaySoundAtEntity("", "unlock_door", "Lockeddoor_2", 0, false);
RemoveItem("Cell Door Key");
SetPropHealth("Lockeddoor_2", 0);
}
(This post was last modified: 01-12-2012, 05:17 PM by jessehmusic.)
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01-12-2012, 05:16 PM |
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Datguy5
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RE: Level Doors Dosnt work when locked...
I think it should be like this
AddUseItemCallback("", "Cell Door Key", "Lockeddoor_2", "KeyOnDoor2", true);
}
void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Lockeddoor_2", false, true);
PlaySoundAtEntity("", "unlock_door", "Lockeddoor_2", 0, false);
RemoveItem("Cell Door Key");
SetPropHealth("Lockeddoor_2", 0);
}
(This post was last modified: 01-12-2012, 05:23 PM by Datguy5.)
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01-12-2012, 05:18 PM |
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Tripication
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RE: Level Doors Dosnt work when locked...
(01-12-2012, 05:18 PM)Datguy5 Wrote: I think it should be like this
AddUseItemCallback("", "Cell Door Key", "Lockeddoor_2", "KeyOnDoor2", true);
}
void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Lockeddoor_2", false, true);
PlaySoundAtEntity("", "unlock_door", "Lockeddoor_2", 0, false);
RemoveItem("Cell Door Key");
SetPropHealth("Lockeddoor_2", 0);
}
Why do you have setprophealth, you shouldn't need it at all, nt for unlocking a door.
_______________________________
Oh right, and the solve,You used the wrong callback. Hang on
void OnStart()
{
AddUseItemCallback("", "Cell Door Key", "Lockeddoor_2", "KeyOnDoor2", true);
}
void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("Lockeddoor_2", false);
PlaySoundAtEntity("", "unlock_door", "Lockeddoor_2", 0, false);
RemoveItem("Cell Door Key");
}
_____________________________________
P.S, Clean up a bit
_______________________________
Ok, i think i have it this time.
(This post was last modified: 01-13-2012, 02:28 AM by Tripication.)
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01-13-2012, 02:18 AM |
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rallelol
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RE: Level Doors Dosnt work when locked...
It's "SetLevelDoorLocked" And not SetSwingDoorLocked!
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01-13-2012, 01:17 PM |
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Tripication
Member
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RE: Level Doors Dosnt work when locked...
(01-13-2012, 01:17 PM)rallelol Wrote: It's "SetLevelDoorLocked" And not SetSwingDoorLocked! I think he fixed it, and didn't bother to reply. or ask just before he went on holiday so hes probably gonna be afk for ages...one of the two i reckon
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01-14-2012, 03:18 AM |
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