Apjjm 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				Your entry "outside" is called "level_wood_1" and your entry "basement" is called "door_1". 
I would like to point out that i have written a tool to make editing language files much easier (I actually used it to track down the above issue instead of looking through the xml manually) - it can be found  here if you are interested.
			  
			
			
			
				
(This post was last modified: 01-15-2012, 06:58 AM by Apjjm.)
 
				
			 
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	| 01-15-2012, 06:55 AM  | 
	
		
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		Statyk 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				 (01-15-2012, 06:55 AM)Apjjm Wrote:  Your entry "outside" is called "level_wood_1" and your entry "basement" is called "door_1". 
 
I would like to point out that i have written a tool to make editing language files much easier (I actually used it to track down the above issue instead of looking through the xml manually) - it can be found here if you are interested. That was a fantastic program. I highly recommend. Easy to use and clean! =]
 
Also, here's what's in my RESOURCES, not sure if it's necessary, but add it, it couldn't hurt, you know?
 
<RESOURCES> 
 <Directory Path="fonts/eng" /> 
 <Directory Path="lang/eng" /> 
 </RESOURCES>
			  
			
			
			
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	| 01-15-2012, 03:31 PM  | 
	
		
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		CoolGuyZ65 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				Thanks for your help guys XxRoCkBaNdMaNxX helped me fix it    but when I interact with the door it dosen't show the message.
 </CATEGORY> 
<CATEGORY Name="Messages"> 
<Entry Name="A">I need my keys I think I dropped them in the Storage.</Entry> 
</CATEGORY> 
</LANGUAGE>
 
Thats my lang and this is my hps
 void Locked(string &in asEntity) 
 
{ 
  
    SetMessage("Messages", "A", 2.0f); 
 
}
  
			 
			
			
			
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	| 01-15-2012, 06:48 PM  | 
	
		
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		CoolGuyZ65 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				Nvm it's fixed   
			 
			
			
			
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	| 01-15-2012, 10:17 PM  | 
	
		
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		CoolGuyZ65 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				I have a new problem with my basement map and the key not unlocking the storage door here is my hps and lang please help. 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
    AddUseItemCallback("", "Storage_Key", "storage_1", "UseKeyOnDoor", true); 
} 
 
void KeyOnDoor(string &in asItem, string &in asEntity) 
 
{ 
    SetLevelDoorLocked("storage_1", false); 
    PlaySoundAtEntity("", "unlock_door", "storage_1", 0, false); 
    RemoveItem("Storage_Key"); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
  
} 
  
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
  
}
  
[<LANGUAGE> 
  <RESOURCES> 
  </RESOURCES> 
  <CATEGORY Name="CustomStoryMain"> 
    <Entry Name="Description">Escape The Curse!</Entry> 
  </CATEGORY> 
  <CATEGORY Name="Inventory"> 
    <Entry Name="ItemName_House Key">House Key</Entry> 
    <Entry Name="ItemDesc_House Key">Key to my Study Door</Entry> 
    <Entry Name="ItemName_Basement Key">Basement Key</Entry> 
    <Entry Name="ItemDesc_Basement Key">Key to my Basement</Entry> 
    <Entry Name="ItemName_Storage Key">Storage Key</Entry> 
    <Entry Name="ItemDesc_Storage Key">Key to the Storage</Entry> 
    <Entry Name="ItemDesc_Glowstick">Thank God I brought this with me. I have to press $ButLantern to turn it on, and $ButLantern to turn it off again. It's electric, so it's powered by batteries.</Entry> 
    <Entry Name="ItemName_Glowstick">Glowstick</Entry> 
    <Entry Name="ItemName_Battery">Battery</Entry> 
    <Entry Name="ItemDesc_Battery">Battery for my Glowstick.</Entry> 
  </CATEGORY> 
  <CATEGORY Name="PreMenu"> 
    <Entry Name="WelcomeMessage01">Welcome to The Curse! This Total Conversion mod is about a simple man who likes to study but one day you visit your neighbour and find a terrifying secret about him.</Entry> 
    <Entry Name="WelcomeMessage02">As you visit your neighbour you wonder why his door is open so you go inside to see if he is okay but you should have really just walked away.</Entry> 
    <Entry Name="WelcomeMessage03">Like always, any Amnesia total conversion is best played at a low gamma. Please take this opportunity to change your screens brightness and contrast.</Entry> 
    <Entry Name="WelcomeMessage04">Please change your gamma to a setting you feel comfortable with.</Entry> 
    <Entry Name="WelcomeMessage05">That's all you gotta do now enjoy playing The Curse!</Entry> 
  </CATEGORY> 
  <CATEGORY Name="Ending"> 
    <Entry Name="StartCredits">The Curse[br]Made By:XxWestKillzXx[br]Thanks To:XxRoCkBaNdMaNxX and Statyk for helping with the scripting/models/sounds [br]Models: [br]Glowstick By Statyk [br]Sounds: [br]Glowstick By XxRoCkBaNdMaNxX [br]Thanks To: Frictional Games for Amnesia.Hope You Enjoyed Playing [br]</Entry> 
  </CATEGORY> 
  <CATEGORY Name="Levels"> 
    <Entry Name="Basement">Basement</Entry> 
    <Entry Name="Outside">Outside</Entry> 
  </CATEGORY> 
  <CATEGORY Name="Messages"> 
    <Entry Name="A">I need my keys I think I dropped them in the Storage.</Entry> 
  </CATEGORY> 
  <CATEGORY Name="Journal"> 
    <Entry Name="Quest_LockedLvL_Text">Damn I must have lost my keys yesterday in the storage...I better go get them.</Entry> 
  </CATEGORY> 
</LANGUAGE>
  
			 
			
			
			
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	| 01-16-2012, 12:06 AM  | 
	
		
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		Apjjm 
 
 
		
			Is easy to say 
			
			
			
 
			
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RE: CoolGuyZ65 TC help thread 
			 
			
				Your callback function is called "KeyOnDoor" but you passed in " UseKeyOnDoor" into the AddUseItemCallBack code. Try the following.
 //////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
    AddUseItemCallback("", "Storage_Key", "storage_1", "UseKeyOnDoor", true); 
} 
 
void UseKeyOnDoor(string &in asItem, string &in asEntity) 
 
{ 
    SetLevelDoorLocked("storage_1", false); 
    PlaySoundAtEntity("", "unlock_door", "storage_1", 0, false); 
    RemoveItem("Storage_Key"); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}
  
			 
			
			
			
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	| 01-16-2012, 01:16 AM  | 
	
		
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		CoolGuyZ65 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				 (01-16-2012, 01:16 AM)Apjjm Wrote:  Your callback function is called "KeyOnDoor" but you passed in "UseKeyOnDoor" into the AddUseItemCallBack code. Try the following. 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
    AddUseItemCallback("", "Storage_Key", "storage_1", "UseKeyOnDoor", true); 
} 
 
void UseKeyOnDoor(string &in asItem, string &in asEntity) 
 
{ 
    SetLevelDoorLocked("storage_1", false); 
    PlaySoundAtEntity("", "unlock_door", "storage_1", 0, false); 
    RemoveItem("Storage_Key"); 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}
  Thanks man this really helped!
			  
			
			
			
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	| 01-16-2012, 05:57 PM  | 
	
		
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		CoolGuyZ65 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				I need help making a note have text when I pick it up plz help. 
			 
			
			
			
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	| 01-17-2012, 03:22 AM  | 
	
		
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		Your Computer 
 
 
		
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	| 01-17-2012, 04:42 AM  | 
	
		
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		CoolGuyZ65 
 
 
		
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RE: CoolGuyZ65 TC help thread 
			 
			
				Thanks!
			 
			
			
			
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	| 01-18-2012, 12:19 AM  | 
	
		
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