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Poll: Would you like to see a exploration mode for Amnesia?
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Yes
60.00%
21 60.00%
No monsters? screw it
17.14%
6 17.14%
No
22.86%
8 22.86%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Exploration mode for Amnesia?
darkely Offline
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#1
Exploration mode for Amnesia?

I know that uncovering story is fun but I was wondering if there was a way to simply explore the castle/mansion. I was annoyed about the fact that after you exited an area you could never go back to that area (well you could load a previous save but still). Going through the complex is simply amazing but you have to think to you're self at some point damn this place is massive. I personally would love to go exploring with out being murdered/eaten Big Grin by some monster. Any one else just want to explore and see how amazing the castle is?

01-17-2012, 12:40 AM
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Your Computer Offline
SCAN ME!

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#2
RE: Exploration mode for Amnesia?

MapView?

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01-17-2012, 12:42 AM
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darkely Offline
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#3
RE: Exploration mode for Amnesia?

(01-17-2012, 12:42 AM)Your Computer Wrote: MapView?
Ya something to that extent where Daniel can simply walk around and explore the environment.

also in you're signature thanks I have been looking for a tutorial for custom stories for a while Big Grin

(This post was last modified: 01-17-2012, 12:47 AM by darkely.)
01-17-2012, 12:44 AM
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BlueFury Offline
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#4
RE: Exploration mode for Amnesia?

Just remake the whole game Tongue

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
01-17-2012, 12:56 AM
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darkely Offline
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#5
RE: Exploration mode for Amnesia?

(01-17-2012, 12:56 AM)BlueFury Wrote: Just remake the whole game Tongue
lol so it cannot be done? :'(

01-17-2012, 12:59 AM
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BlueFury Offline
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#6
RE: Exploration mode for Amnesia?

Well, I'm not sure actually, just try mapview.

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
01-17-2012, 01:02 AM
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Solitary Walker Offline
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#7
RE: Exploration mode for Amnesia?

I was actually hoping for an Amnesia Conversion mod which removes all the monster and spooky setting, like the blood and unlit areas. Would be a blast to explore the castle when it wasnt all taken over by the shadow and stuff.

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01-18-2012, 03:39 AM
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darkely Offline
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#8
RE: Exploration mode for Amnesia?

(01-18-2012, 03:39 AM)Nonlethal106 Wrote: I was actually hoping for an Amnesia Conversion mod which removes all the monster and spooky setting, like the blood and unlit areas. Would be a blast to explore the castle when it wasnt all taken over by the shadow and stuff.
Ya I think so too

01-18-2012, 04:28 AM
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LucaP1000 Offline
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#9
RE: Exploration mode for Amnesia?

You can do it with the level editor, delete all monsters, scripts, quests, and modify destroyed sections to make them complete. I tried it once, I even used to remove all the dust and s**t on the ground XD.
I came to the water part, then I was too lazy and stopped. But it's not hard, just be patient, something good can come out of it if you really try.

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01-19-2012, 07:56 PM
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darkely Offline
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#10
RE: Exploration mode for Amnesia?

(01-19-2012, 07:56 PM)LucaP1000 Wrote: You can do it with the level editor, delete all monsters, scripts, quests, and modify destroyed sections to make them complete. I tried it once, I even used to remove all the dust and s**t on the ground XD.
I came to the water part, then I was too lazy and stopped. But it's not hard, just be patient, something good can come out of it if you really try.
Ya but the issue would be is that you know how each time you move on you cannot go back at all? in a since the castle is not really open so that could be a issue because other then the direct path in the castle (for the main story) there is no really other place to explore...

01-19-2012, 11:34 PM
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