GreyFox 
 
 
		
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Map Crashing Why? 
			 
			
				Now this isn't my map I'm trying to help somebody, but his map just keeps crashing, with error crash,  
 
Anyway to find out why it's crashing?  
 
Thanks 
 
-Grey Fox 
			 
			
			
 
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	| 01-18-2012, 03:19 AM  | 
	
		
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		Statyk 
 
 
		
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RE: Map Crashing Why? 
			 
			
				 (01-18-2012, 03:19 AM)GreyFox Wrote:  Now this isn't my map I'm trying to help somebody, but his map just keeps crashing, with error crash,  
 
Anyway to find out why it's crashing?  
 
Thanks 
 
-Grey Fox You're not giving anything to work with... 
 
- Could you give the error message that popped up? 
- Is there a .hps? 
- Maybe post the hpl.log in the "documents/main/hpl.log"
			  
			
			
			
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	| 01-18-2012, 03:22 AM  | 
	
		
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		GreyFox 
 
 
		
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RE: Map Crashing Why? 
			 
			
				Sorry But I've never had this problem before, so I didn't know what to post. 
HPL.Log
 Version 1.20 - s26ADEE0-539 
-------- THE HPL ENGINE LOG ------------ 
Engine build ID 20101021192547 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating generate module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating loader handlers  
 Creating resource managers 
 Adding loaders to handlers  
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
Init lowlevel graphics: 1280x720 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) 
 Setting video mode: 1280 x 720 - 32 bpp 
 Init Glew...OK 
 Setting up OpenGL 
  Vendor: ATI Technologies Inc. 
  Renderer: ATI Radeon HD 5700 Series 
  Version: 4.1.11251 Compatibility Profile Context 
  Max texture image units: 16 
  Max texture coord units: 16 
  Max user clip planes: 8 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 16 
  Multisampling: 1 
  Texture compression: 1 
  Texture compression S3TC: 1 
  Auto generate MipMaps: 1 
  Render to texture: 1 
  Max draw buffers: 8 
  Max color render targets: 8 
  Packed depth-stencil: 1 
  Texture float: 1 
  GLSL Version: 4.10 
  ShaderModel 2: 1 
  ShaderModel 3: 1 
  ShaderModel 4: 1 
  OGL ATIFragmentShader: 1 
Setting up G-Bugger: type: 0 texturenum: 3 
 Adding engine materials 
 Initializing DevIL 
  Vendor String: Abysmal Software 
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 
  Version Number: 168 
 Adding engine post effects 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL 
  Available OpenAL devices: 
   0. Generic Software on Speakers (Logitech G35 Headset)(OpenAL default) 
  Trying to open device 'Generic Software on Speakers (Logitech G35 Headset)'... Success! 
  Number of mono sources: 32 
  Streaming setup: 4 Buffers x 262144 bytes each 
-------------------------------------------------------- 
 
Initializing Game Module 
-------------------------------------------------------- 
 Adding engine updates 
 Initializing script functions 
-------------------------------------------------------- 
 
User Initialization 
-------------------------------------------------------- 
-------------------------------------------------------- 
 
Game Running 
-------------------------------------------------------- 
 -------- Loading map 'menu_bg.map' --------- 
    Cache Loading: 1694 ms 
  Entities: 314 ms 
  Compilation: 1 ms 
  Total: 2024 ms 
  Meshes created: 25 
  Bodies created: 5 
 -------- Loading complete --------- 
 Setting profile: 'Mith' Path: 'C:\Users\Clay\Documents/Amnesia/Main/Mith/'
 
HPS
 //////////////////////////// 
//Run first time starting map 
void OnStart() 
{ 
AddUseItemCallback("", "Key_1", "mansion_3", "KeyOnDoor", true); 
AddEntityCollideCallback("player","ScriptArea_1","CollideScriptArea_1", true, 1); 
 
 
void CollideScriptArea_1(string &in asParent,string &in asChild,int alState) 
{ 
    SetSwingDoorClosed("mansion_1", true, true); 
} 
 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
    SetSwingDoorLocked("mansion_3", false, true); 
    PlaySoundAtEntity("", "Unlock_door", "mansion_3", 0, false); 
    RemoveItem("Key_1"); 
}
  
			 
			
			
 
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	| 01-18-2012, 03:49 AM  | 
	
		
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		Statyk 
 
 
		
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RE: Map Crashing Why? 
			 
			
				The OnStart has no closing brackets, "player" should be "Player", and spaces after commas: 
 
void OnStart() 
{ 
AddUseItemCallback("", "Key_1", "mansion_3", "KeyOnDoor", true); 
AddEntityCollideCallback("Player", "ScriptArea_1", "CollideScriptArea_1", true, 1);  
 
} 
 
 
//________________________ 
 
Also, the syntax has no spaces here: 
 
 
void CollideScriptArea_1(string &in asParent,string &in asChild,int alState) 
{ 
SetSwingDoorClosed("mansion_1", true, true); 
} 
 
 
Try: 
 
void CollideScriptArea_1(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("mansion_1", true, true); 
} 
 
 
 
 
//_________________________________ 
 
Full Replacement of .hps: 
 
 
 
void OnStart() 
{ 
AddUseItemCallback("", "Key_1", "mansion_3", "KeyOnDoor", true); 
AddEntityCollideCallback("Player", "ScriptArea_1", "CollideScriptArea_1", true, 1);  
}  
 
 
void CollideScriptArea_1(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("mansion_1", true, true); 
} 
 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_3", false, true); 
PlaySoundAtEntity("", "Unlock_door", "mansion_3", 0, false); 
RemoveItem("Key_1"); 
}  
			 
			
			
			
				
(This post was last modified: 01-18-2012, 04:01 AM by Statyk.)
 
				
			 
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	| 01-18-2012, 04:01 AM  | 
	
		
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		GreyFox 
 
 
		
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RE: Map Crashing Why? 
			 
			
				I Must've explained it wrong,  
 
Its not one of those errors saying Expected Token or whatnot, it's an Amnesia Game Crash. 
 
this is what it says 
 
Amnesia.exe casued an EXCEPTION_ACCESS_VIOLATION in module MSVCR71.dll at 001B:7C3417FB, strlen()+0038 byte(s) 
 
I just want to know if theres any way to firgure out whats causing this.  
 
And it only happens on this guys Custom Story,  
Any others work.  
 
Thanks 
Grey Fox 
			 
			
			
 
Current Project 
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	| 01-18-2012, 04:15 AM  | 
	
		
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		Statyk 
 
 
		
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RE: Map Crashing Why? 
			 
			
				The hps is still an issue... Have you at least tried it?
			 
			
			
			
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	| 01-18-2012, 04:20 AM  | 
	
		
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		GreyFox 
 
 
		
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RE: Map Crashing Why? 
			 
			
				Yep, I Changed Everything and it still did the same crash. 
 
Grey Fox 
  
I fixed the problem,  
 
He had <CATEGORY> Name="Whatever"> 
I removed the > 
 
Thanks 
Grey Fox 
			
			
			
 
Current Project 
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(This post was last modified: 01-18-2012, 04:51 AM by GreyFox.)
 
				
			 
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	| 01-18-2012, 04:22 AM  | 
	
		
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