Level door text 
			 
			
				Hello! 
How do i make a text appear in the screen when the player looks at a level door? Here is my script file: 
//////////////////////////// 
// Run when the map starts 
void OnStart() 
{ 
AddUseItemCallback("", "Khii", "Lockedd", "KeyOnDoor", true); 
SetEntityCallbackFunc("Khii", "OnPickup"); 
AddEntityCollideCallback("Player", "FlyingJesus_1", "HolyJesus", true, 1); 
AddEntityCollideCallback("Jesus1", "FlyingJesus_1", "Sound", true, 1); 
AddEntityCollideCallback("Player", "Closett", "Monstar", true, 1); 
AddEntityCollideCallback("Player", "Slam1", "func_slam", true, 1); 
SetEntityCallbackFunc("Avain", "OnPickup"); 
} 
 
void HolyJesus(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("Jesus1", true); 
AddPropForce("Jesus1", 0, 0, 20000, "World"); 
} 
 
void Sound(string &in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false); 
} 
 
void OnPickup(string &in asEntity, string &in type) 
{ 
SetEntityActive("grunt_1", true); 
GiveSanityDamage(10.0f, true); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_2", 1, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_3", 1, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_4", 1, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_5", 1, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_6", 1, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_7", 1, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_8", 2, ""); 
AddEnemyPatrolNode("grunt_1", "PathNodeArea_9", 1, ""); 
} 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("Slammer", true, true); 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
GiveSanityDamage(10.0f, true); 
} 
 
void Monstar(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("Closet", true); 
} 
 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("Lockedd", false, true); 
PlaySoundAtEntity("", "unlock_door", "Lockedd", 0, false); 
RemoveItem("Khii"); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
 
And here is my extra_english.lang file: 
 
<LANGUAGE> 
<CATEGORY Name="CustomStoryMain"> 
<Entry Name="Description">It is year 1898 and your name is John Martin.You are a crazy torturer,who doesnt feel mercy.Now the spirits of the dead people are haunting you and causing strange events.You need to find a potion that will free you from the spirits.</Entry> 
</CATEGORY> 
<CATEGORY Name="Journal"> 
<Entry Name="Note_Test01_Name">Secret Passage</Entry> 
<Entry Name="Note_Test01_Text">I've succesfully hidden the hole with a carpet that leads to my torture chambers.Unfortunately my door that was leading there collapsed.So i had to dig a tunnel because the rocks were too heavy to be moved.</Entry> 
</CATEGORY> 
</LANGUAGE> 
 
			 
			
			
			
				
(This post was last modified: 01-19-2012, 06:15 PM by Datguy5.)
 
				
			 
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