(01-21-2012, 05:27 AM)Statyk Wrote: No "modelling" like such can be done in the HPL2 model editor. That would require something like Maya 2011 (2012 does not support OpenCollada), Blender, or 3DS Max. I prefer Maya the most. =]
I haven't tried, nor have, Maya 2011. I've tried the Blender I have, but encounter problems when it comes to the monsters that are imported to it (such as making the Infected from Penumbra resemble a stretched Mr Fantastic).
I'll have to see if Maya 2011 or 3DS Max will work, thank you. Now if Frictional Games could make an HPL3 Model Editor that you could do modeling, then that would be even better.